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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Worst 3.5 rule from core books?
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<blockquote data-quote="Runestar" data-source="post: 4474992" data-attributes="member: 72317"><p>Considering that spellbooks are dirt cheap, and past a certain stage, encumbrance becomes negligible anyways due to bags of holding, I am fine with spells taking up tons of space, and having to lug multiple spellbooks around.</p><p></p><p>1) One of the most annoying rules was that applying metamagic feats to spells for a spontaneous spellcaster was a full-round action. Why? Because you can only use standard-action moves while being pinned, and attempting to apply silent spell spontaneously to your dimension door is a full-round action (and thus not allowed). Meanwhile, your wizard buddy is gloating as he casts his own pre-prepared silenced dim-door. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>2) Favoured class restrictions. You are telling me that a dwarven rogue1/wiz3 gets a 20% xp penalty, but not some frankenstein build consisting of 1-2 lvs from 5-6 classes? If the idea was to avoid abusive multiclassing, then it failed horribly, since it just encouraged everyone to go human.</p><p></p><p>3) Rationalizing banning schools due to specialization. Don't get me wrong, mechanically, it is a great option, but to this day, I have yet to see anyone able to justify how it works in-game.</p><p></p><p>4) The assassin's "casts as a bard" spellcasting rule. Evidently, he must also sing to cast his spells. How tactical...</p><p></p><p>5) LA/ECL, or at least the way wotc handled it. It just made monster PCs far too weak for their lv. Shame. An astral deva or hound archon PC would have been fun.</p><p></p><p>6) Demons/fiends and their random summoning abilities. You would end up with extremely variable results. For example, depending on your luck, an ice devil could either fail miserably and end up with nothing, or luck out and end up with 8 extra bone devils! </p><p></p><p>More may come later...</p></blockquote><p></p>
[QUOTE="Runestar, post: 4474992, member: 72317"] Considering that spellbooks are dirt cheap, and past a certain stage, encumbrance becomes negligible anyways due to bags of holding, I am fine with spells taking up tons of space, and having to lug multiple spellbooks around. 1) One of the most annoying rules was that applying metamagic feats to spells for a spontaneous spellcaster was a full-round action. Why? Because you can only use standard-action moves while being pinned, and attempting to apply silent spell spontaneously to your dimension door is a full-round action (and thus not allowed). Meanwhile, your wizard buddy is gloating as he casts his own pre-prepared silenced dim-door. :( 2) Favoured class restrictions. You are telling me that a dwarven rogue1/wiz3 gets a 20% xp penalty, but not some frankenstein build consisting of 1-2 lvs from 5-6 classes? If the idea was to avoid abusive multiclassing, then it failed horribly, since it just encouraged everyone to go human. 3) Rationalizing banning schools due to specialization. Don't get me wrong, mechanically, it is a great option, but to this day, I have yet to see anyone able to justify how it works in-game. 4) The assassin's "casts as a bard" spellcasting rule. Evidently, he must also sing to cast his spells. How tactical... 5) LA/ECL, or at least the way wotc handled it. It just made monster PCs far too weak for their lv. Shame. An astral deva or hound archon PC would have been fun. 6) Demons/fiends and their random summoning abilities. You would end up with extremely variable results. For example, depending on your luck, an ice devil could either fail miserably and end up with nothing, or luck out and end up with 8 extra bone devils! More may come later... [/QUOTE]
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Worst 3.5 rule from core books?
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