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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Worst 3.5 rule from core books?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4484387" data-attributes="member: 35909"><p>Does the Fighter have to pay the shopkeep to try on the armor before he can buy it? (fee for use of spellbook)</p><p></p><p>Does the Fighter have to limit himself to buying one piece of gear a day? (can only copy one spell a day)</p><p></p><p>Does the Fighter have to pay money to "attune" his body to his gear, every single piece, and even when he's merely increasing the bonus on one of his items? (paying for the ink of spells)</p><p></p><p>Does the Fighter have to pay a fee for holding onto items that exceed his body slots, even though he's not currently using them? (buying multiple spellbooks)</p><p></p><p>Can the Fighter's precious gear be stolen, either all of it or several pieces in a grouping, by a single theft attempt? Can they be destroyed with laughable ease? Of course, you can spend a feat to retain the benefit of a fraction of your total gear if something should happen to it, but why do that? That's just encouraging the DM to mess with your gear. (stealing or destroying a wizard's spellbook, the "convenience" of spell mastery feat as an option)</p><p></p><p>Like my first sentence explicitly stated, I don't think wizards are weak or need a helping hand. I DO think making them go through all that tedious bs just to fullfill their function (know lots of arcane spells) is a dumb way to "balance" them and makes the game (remember? game? supposed to have fun?) a lot less enjoyable for the person playing one. Hmm...how about I make up a class that always scores a confirmed crit on every hit. But, in return to "balance" it, the DM gets to punch the player in the face every time he attacks with the character.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4484387, member: 35909"] Does the Fighter have to pay the shopkeep to try on the armor before he can buy it? (fee for use of spellbook) Does the Fighter have to limit himself to buying one piece of gear a day? (can only copy one spell a day) Does the Fighter have to pay money to "attune" his body to his gear, every single piece, and even when he's merely increasing the bonus on one of his items? (paying for the ink of spells) Does the Fighter have to pay a fee for holding onto items that exceed his body slots, even though he's not currently using them? (buying multiple spellbooks) Can the Fighter's precious gear be stolen, either all of it or several pieces in a grouping, by a single theft attempt? Can they be destroyed with laughable ease? Of course, you can spend a feat to retain the benefit of a fraction of your total gear if something should happen to it, but why do that? That's just encouraging the DM to mess with your gear. (stealing or destroying a wizard's spellbook, the "convenience" of spell mastery feat as an option) Like my first sentence explicitly stated, I don't think wizards are weak or need a helping hand. I DO think making them go through all that tedious bs just to fullfill their function (know lots of arcane spells) is a dumb way to "balance" them and makes the game (remember? game? supposed to have fun?) a lot less enjoyable for the person playing one. Hmm...how about I make up a class that always scores a confirmed crit on every hit. But, in return to "balance" it, the DM gets to punch the player in the face every time he attacks with the character. [/QUOTE]
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Worst 3.5 rule from core books?
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