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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Worst 3.5 rule from core books?
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<blockquote data-quote="green slime" data-source="post: 4484576" data-attributes="member: 1325"><p>Not sure if you noticed, but the fee isn't to actually look at the spell book (comparisson: try armour out in the shop), but to copy propriety knowledge. Knowledge for wizards is a premium resource.</p><p></p><p></p><p></p><p>Nothing prevents the wizard from purchasing more spells. So this comparison is completely irrelevant.</p><p></p><p>It just takes some time, & effort to learn and write the mystical knowledge. I don't have a problem with this. A fighter has to spend a feat to learn exotic weapons. So the 5th level fighter goes to fighter academy, trains for 6 years, and still fails to master the Qualzerk Flamberge. But, woe, alas & alack, the rules allow the poor wizard to spend some cash and a little time to learn his tools.</p><p></p><p></p><p></p><p>Que?!? Fighter has to purchase every single piece of weaponry and armour he owns. Even "merely" increasing the sword's +4 bonus to +5. Not exactly sure what point you are trying to make here...</p><p></p><p></p><p></p><p>But multiple spellbooks are hardly comparitive to body slots, surely? In what way is this a fair comparison?!? The fighter has to pay for reserve weapons, in case his primary weapon gets sundered, lost, stolen, <em>disintegrated</em>, rusted, disarmed. But ultimately, it is a player choice.</p><p></p><p></p><p></p><p>Yes! A fighter can definitely have his gear stolen, sundered, <em>disintegrated</em>, <em>disjuncted</em>, <em>dispelled</em>, <em>plane shifted</em>, rendered, rusted,.....</p><p></p><p>And yes, the fighter may choose to take feats that mitigate the effect of lost gear.</p><p></p><p>Your questions aren't really serious, are they? Or not really thought all the way through.</p><p></p><p>Different strokes for different folks. Some people find resource management very interesting and fun challenge: Managing what spells to memorise, what spells to learn, how much money and time to spend on obtaining new knowledge, versus producing new items. Others don't. </p><p></p><p>Those that don't, should really stick to the spontaneous spellcasters, IMO. There are a large number of very flavourable ones available.</p></blockquote><p></p>
[QUOTE="green slime, post: 4484576, member: 1325"] Not sure if you noticed, but the fee isn't to actually look at the spell book (comparisson: try armour out in the shop), but to copy propriety knowledge. Knowledge for wizards is a premium resource. Nothing prevents the wizard from purchasing more spells. So this comparison is completely irrelevant. It just takes some time, & effort to learn and write the mystical knowledge. I don't have a problem with this. A fighter has to spend a feat to learn exotic weapons. So the 5th level fighter goes to fighter academy, trains for 6 years, and still fails to master the Qualzerk Flamberge. But, woe, alas & alack, the rules allow the poor wizard to spend some cash and a little time to learn his tools. Que?!? Fighter has to purchase every single piece of weaponry and armour he owns. Even "merely" increasing the sword's +4 bonus to +5. Not exactly sure what point you are trying to make here... But multiple spellbooks are hardly comparitive to body slots, surely? In what way is this a fair comparison?!? The fighter has to pay for reserve weapons, in case his primary weapon gets sundered, lost, stolen, [i]disintegrated[/i], rusted, disarmed. But ultimately, it is a player choice. Yes! A fighter can definitely have his gear stolen, sundered, [i]disintegrated[/i], [i]disjuncted[/i], [i]dispelled[/i], [i]plane shifted[/i], rendered, rusted,..... And yes, the fighter may choose to take feats that mitigate the effect of lost gear. Your questions aren't really serious, are they? Or not really thought all the way through. Different strokes for different folks. Some people find resource management very interesting and fun challenge: Managing what spells to memorise, what spells to learn, how much money and time to spend on obtaining new knowledge, versus producing new items. Others don't. Those that don't, should really stick to the spontaneous spellcasters, IMO. There are a large number of very flavourable ones available. [/QUOTE]
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