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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Worst 3.5 rule from core books?
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<blockquote data-quote="green slime" data-source="post: 4499696" data-attributes="member: 1325"><p>This is silly. The sword doesn't reveal your secret forging techniques. </p><p></p><p></p><p></p><p>No, the standard describes the price at which most spellcasters will share their hard-fought for knowledge to relative strangers. I can't believe that you are taking this so literally that you apply it to all situations. Nothing forces your character to charge this price. You can charge your own, completely arbitrary price. The standard is there as a guideline, and, as such, should be willingly modified by the DM in play, adjusted according to what seems reasonable at the time, for the campaign in question.</p><p></p><p></p><p></p><p>??? Does the fighter in your campaign really walk into a armoury and equip himself with adamantine full plate on demand?? Does the heraldric device magically appear on his shield? Of course the weapon salesman has multiple items of every conceivable variety readily available at the drop of hat, including a multitude of various metallic flavours (Cold Iron, Darksteel, mithral, adamantine, Steel, wooden, rubine, abyssal, mistle toe, whatever)</p><p></p><p>THAT seems kind of dumb to me.</p><p></p><p>I'm NOT arguing about the POWER of the WIZARD. </p><p></p><p>The idea is, that it is supposed to be, only a minor inconvenience in most campaigns. </p><p></p><p></p><p></p><p>I think your messing flavour text and rules text. What does the SRD actually say about "special" ink?</p><p></p><p></p><p></p><p>And that is it. So much for special ink. This cost is also abolished by Boccob's blessed book. So it really isn't a factor at all.</p><p></p><p></p><p></p><p></p><p>So? All things in life are not equal. At the level where we are discussing, it is rather trivial to prepare a 2nd blessed book... </p><p></p><p>An unlucky encounter with two or three rust monsters can render a fighter completely without options for the remainder of the session. </p><p></p><p>I've never been in a game where the wizard's spellbook was permanently ruined. A couple of times they were deprived of it for a period during incarceration, but that is about it. YMMV. Obviously, it is a very big issue for you. I suggest, therefore, playing a spontaneous spellcaster of some kind.</p><p></p><p></p><p></p><p>Researching new spells and learning old ones are flavourfully different, and governed by different rules. Researching new spells is, to a far greater degree, subject to DM whim. Learning <em>fireball</em> is pretty much staple and unlikely to be vetoed.</p><p></p><p>Why is it unfathomable? You want something; it has a price. Where is the circus involved? That is the way of the world. </p><p></p><p>You want information? You have a few choices: </p><p>to pay someone (bribe, lender's fee, </p><p>fool someone (beg, borrow, or steal)</p><p>get it yourself.</p><p></p><p>You want a new spell? You ensure that you have access to that spell from a scroll or other spellbook, then scribe the spell into your spellbook. Seems perfectly logical to me.</p><p></p><p>I don't want wizards that function as clerics. I like the difference in flavour, between clerics and wizards. Flavour makes a huge difference. For me, at least. </p><p></p><p></p><p></p><p>And therein lies our difference: I don't find it annoying in the least. I don't see it as "necessary" for balancing its powers. I see it as an interesting case of asset management. In order to get something (access to more spells), I have to do something with a limited resource (spend money). </p><p></p><p>How do you think it should work?</p></blockquote><p></p>
[QUOTE="green slime, post: 4499696, member: 1325"] This is silly. The sword doesn't reveal your secret forging techniques. No, the standard describes the price at which most spellcasters will share their hard-fought for knowledge to relative strangers. I can't believe that you are taking this so literally that you apply it to all situations. Nothing forces your character to charge this price. You can charge your own, completely arbitrary price. The standard is there as a guideline, and, as such, should be willingly modified by the DM in play, adjusted according to what seems reasonable at the time, for the campaign in question. ??? Does the fighter in your campaign really walk into a armoury and equip himself with adamantine full plate on demand?? Does the heraldric device magically appear on his shield? Of course the weapon salesman has multiple items of every conceivable variety readily available at the drop of hat, including a multitude of various metallic flavours (Cold Iron, Darksteel, mithral, adamantine, Steel, wooden, rubine, abyssal, mistle toe, whatever) THAT seems kind of dumb to me. I'm NOT arguing about the POWER of the WIZARD. The idea is, that it is supposed to be, only a minor inconvenience in most campaigns. I think your messing flavour text and rules text. What does the SRD actually say about "special" ink? And that is it. So much for special ink. This cost is also abolished by Boccob's blessed book. So it really isn't a factor at all. So? All things in life are not equal. At the level where we are discussing, it is rather trivial to prepare a 2nd blessed book... An unlucky encounter with two or three rust monsters can render a fighter completely without options for the remainder of the session. I've never been in a game where the wizard's spellbook was permanently ruined. A couple of times they were deprived of it for a period during incarceration, but that is about it. YMMV. Obviously, it is a very big issue for you. I suggest, therefore, playing a spontaneous spellcaster of some kind. Researching new spells and learning old ones are flavourfully different, and governed by different rules. Researching new spells is, to a far greater degree, subject to DM whim. Learning [i]fireball[/i] is pretty much staple and unlikely to be vetoed. Why is it unfathomable? You want something; it has a price. Where is the circus involved? That is the way of the world. You want information? You have a few choices: to pay someone (bribe, lender's fee, fool someone (beg, borrow, or steal) get it yourself. You want a new spell? You ensure that you have access to that spell from a scroll or other spellbook, then scribe the spell into your spellbook. Seems perfectly logical to me. I don't want wizards that function as clerics. I like the difference in flavour, between clerics and wizards. Flavour makes a huge difference. For me, at least. And therein lies our difference: I don't find it annoying in the least. I don't see it as "necessary" for balancing its powers. I see it as an interesting case of asset management. In order to get something (access to more spells), I have to do something with a limited resource (spend money). How do you think it should work? [/QUOTE]
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