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<blockquote data-quote="Felon" data-source="post: 4655713" data-attributes="member: 8158"><p>Warlock for the win! </p><p></p><p>Err, I mean, for the lose....</p><p></p><p>1) A striker with bottom-rung damage output.</p><p>2) Not only stuck attacking at range, but at short range (10 squares or less), with little recourse for when monsters lock you in place. </p><p>3) Split between Con and Charisma, severely narrowing down the options once you choose one or the other.</p><p>4) Stocked with loads of poison and fear attacks, both of which just happen to be among the scant few things that monsters are commonly immune to. And there's a huge fire and necrotic fixation, which are probably the most common resists in the game. Bear that in mind in comparison with [w] damage, which is rarely resisted anymore. I think the only reason this isn't a bigger problem is because most DM's don't take stock of the keywords a player's attacks have.</p><p>5) Required to take Eldritch Blast as an at-will. Man, this is such a shaft, and it really flies right under most folks' radar exactly how bad a piece o' crap it is. It does a d10 damage, and absolutely nothing else. Now, think about that. Think of all those martial characters with a basic attack that does a d10 or a d12 or more, and milking properties like brutal or high crit. The warlock's gotta use up an at-will to get what a ranger gets out of his basic attack with less range, and in the case of a greatbow from AV, less damage. It is a big, fat raw deal.</p><p></p><p>I"m gonna be generous and leave out PHB-specific shafts, like the paragon-path railroad and the dearth of feats.</p></blockquote><p></p>
[QUOTE="Felon, post: 4655713, member: 8158"] Warlock for the win! Err, I mean, for the lose.... 1) A striker with bottom-rung damage output. 2) Not only stuck attacking at range, but at short range (10 squares or less), with little recourse for when monsters lock you in place. 3) Split between Con and Charisma, severely narrowing down the options once you choose one or the other. 4) Stocked with loads of poison and fear attacks, both of which just happen to be among the scant few things that monsters are commonly immune to. And there's a huge fire and necrotic fixation, which are probably the most common resists in the game. Bear that in mind in comparison with [w] damage, which is rarely resisted anymore. I think the only reason this isn't a bigger problem is because most DM's don't take stock of the keywords a player's attacks have. 5) Required to take Eldritch Blast as an at-will. Man, this is such a shaft, and it really flies right under most folks' radar exactly how bad a piece o' crap it is. It does a d10 damage, and absolutely nothing else. Now, think about that. Think of all those martial characters with a basic attack that does a d10 or a d12 or more, and milking properties like brutal or high crit. The warlock's gotta use up an at-will to get what a ranger gets out of his basic attack with less range, and in the case of a greatbow from AV, less damage. It is a big, fat raw deal. I"m gonna be generous and leave out PHB-specific shafts, like the paragon-path railroad and the dearth of feats. [/QUOTE]
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