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<blockquote data-quote="Sanzuo" data-source="post: 4659436" data-attributes="member: 66180"><p>I voted Wizard.</p><p></p><p>I actually haven't had a chance to play one myself. In the two games I'm involved in I'm DMing one and playing a Fighter in the other. I had one player play a Wizard in a short previous game and opted for a Warlock in the next. We have a wizard in the game I'm playing but she seems to have a difficult time optimizing in battle. (Though her own difficulties understanding the game may be a factor.)</p><p></p><p>So from an outsiders perspective the Wizards seems to be overall the least desirable class for the 15 or so players I've had experience with.</p><p></p><p>Aside from that it seems to me that while wizards have a nice mix of single and multiple target effects, they pose almost as much of a threat with their AoEs to their own party members as they do to their opponents. As a result they can't really optimally use their abilities. Some of their status effects are nice, but nothing to write home about - especially compared to some of the Warlock, Rogue and Fighter's abilities.</p><p></p><p>As an example the fighter I play in one game seems to do a suitable job as an AoE/Minion clearer when the situation calls for it, and he can even do it without risking harm to his fellow party members. With Come and Get It and it's high-tier equivilents I can potentially effect 8 opponents at once and I've got the AC, hit points and powers to withstand most retaliation. (IMO Fighters kick serious ass.)</p><p></p><p>Next time I play in a game I will play a Wizard to get the full personal experience, but I will make sure the party has a decent defender! My worry is that, until I get to paragon and have a little more flexibility with my powers, it will be difficult to use my abilities effectively. If a game consists of a lot of elite/solo encounters then I predict the wizards will be even less helpful and a warlock would be much more preferred.</p><p>--</p><p>Summary: Wizards are hindered by their own party members and lack the precision and control to use their abilities optimally.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 4659436, member: 66180"] I voted Wizard. I actually haven't had a chance to play one myself. In the two games I'm involved in I'm DMing one and playing a Fighter in the other. I had one player play a Wizard in a short previous game and opted for a Warlock in the next. We have a wizard in the game I'm playing but she seems to have a difficult time optimizing in battle. (Though her own difficulties understanding the game may be a factor.) So from an outsiders perspective the Wizards seems to be overall the least desirable class for the 15 or so players I've had experience with. Aside from that it seems to me that while wizards have a nice mix of single and multiple target effects, they pose almost as much of a threat with their AoEs to their own party members as they do to their opponents. As a result they can't really optimally use their abilities. Some of their status effects are nice, but nothing to write home about - especially compared to some of the Warlock, Rogue and Fighter's abilities. As an example the fighter I play in one game seems to do a suitable job as an AoE/Minion clearer when the situation calls for it, and he can even do it without risking harm to his fellow party members. With Come and Get It and it's high-tier equivilents I can potentially effect 8 opponents at once and I've got the AC, hit points and powers to withstand most retaliation. (IMO Fighters kick serious ass.) Next time I play in a game I will play a Wizard to get the full personal experience, but I will make sure the party has a decent defender! My worry is that, until I get to paragon and have a little more flexibility with my powers, it will be difficult to use my abilities effectively. If a game consists of a lot of elite/solo encounters then I predict the wizards will be even less helpful and a warlock would be much more preferred. -- Summary: Wizards are hindered by their own party members and lack the precision and control to use their abilities optimally. [/QUOTE]
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