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<blockquote data-quote="evilbob" data-source="post: 4660288" data-attributes="member: 9789"><p>Mistwell: Even where I'm the level 6 wizard and having a great time, our party does absolutely nothing to help my tactics. Each person often tends to do what favors themselves at the time - even the warlord - and yet I still have no problem setting up AOEs and using powers and never hitting allies. I think over 6 levels I've attacked an ally twice (missed once, hit once).</p><p></p><p>Lizard: Yeah, sleep is HORRIBLE at low levels and acid arrow isn't much better. Suggest your wizard switch to flaming sphere and watch them be amazed at how much difference there is in power levels between same-level dailies. (Seriously: did no one play test these things?)</p><p></p><p>Cadfan: I am right there with you. I like to start combat with encounter power + action point + daily + move action to move daily. If I can't do at least that much on turn one, I feel like I'm wasting actions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But really, blowing your most powerful abilities early is a HUGE help, because dropping monsters faster means you don't take as many hits (and fights don't last as long, yay!). Getting a daily out there early can also mean more time to move that daily around and do more damage (I can seriously rival our striker in total damage with Stinking Cloud). It's always better to use all your encounter powers at the very first opportunity to use them effectively; holding onto anything just means you're causing the party to get hurt worse and/or allowing the enemy to use more powers to gain an advantage over you. Think about it: why is a surprise round so powerful? Why is improved initiative so good? Because going first is a huge advantage! Use it!</p></blockquote><p></p>
[QUOTE="evilbob, post: 4660288, member: 9789"] Mistwell: Even where I'm the level 6 wizard and having a great time, our party does absolutely nothing to help my tactics. Each person often tends to do what favors themselves at the time - even the warlord - and yet I still have no problem setting up AOEs and using powers and never hitting allies. I think over 6 levels I've attacked an ally twice (missed once, hit once). Lizard: Yeah, sleep is HORRIBLE at low levels and acid arrow isn't much better. Suggest your wizard switch to flaming sphere and watch them be amazed at how much difference there is in power levels between same-level dailies. (Seriously: did no one play test these things?) Cadfan: I am right there with you. I like to start combat with encounter power + action point + daily + move action to move daily. If I can't do at least that much on turn one, I feel like I'm wasting actions. :) But really, blowing your most powerful abilities early is a HUGE help, because dropping monsters faster means you don't take as many hits (and fights don't last as long, yay!). Getting a daily out there early can also mean more time to move that daily around and do more damage (I can seriously rival our striker in total damage with Stinking Cloud). It's always better to use all your encounter powers at the very first opportunity to use them effectively; holding onto anything just means you're causing the party to get hurt worse and/or allowing the enemy to use more powers to gain an advantage over you. Think about it: why is a surprise round so powerful? Why is improved initiative so good? Because going first is a huge advantage! Use it! [/QUOTE]
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