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<blockquote data-quote="Synicism" data-source="post: 1105109" data-attributes="member: 489"><p>Actually, in our games, the fact that everyone could get items that allow use-activated flight proved fairly well irrelevant, even with Haste. Then again, most of our engagements started at very long ranges because the monk and the ranger/rogue had a tendency to scout and skirmish. A move of 90 isn't that impressive when battles tend to start with long-ranged skirmishing. The casters were OK because of their long-range spells and teleportation ability.</p><p></p><p>In our case, it was situational. Mobility, speed, and most importantly, stealth were key because we used them to start engagements at long ranges. I think we fought three stand-up brawls in the two years that the campaign lasted. The rest were ambushes and skirmishes where the key to our successes were stealth and artillery.</p><p></p><p>Not much room for a tank in that kind of battle plan.</p><p></p><p>In the few sessions where we actually ventured into a dungeon, the Defender became much more effective because he could plant in a passageway while the ranged fighters dished out the damage and mobile guys trying to get past the dwarf got caught by the Monk and the Psywar.</p></blockquote><p></p>
[QUOTE="Synicism, post: 1105109, member: 489"] Actually, in our games, the fact that everyone could get items that allow use-activated flight proved fairly well irrelevant, even with Haste. Then again, most of our engagements started at very long ranges because the monk and the ranger/rogue had a tendency to scout and skirmish. A move of 90 isn't that impressive when battles tend to start with long-ranged skirmishing. The casters were OK because of their long-range spells and teleportation ability. In our case, it was situational. Mobility, speed, and most importantly, stealth were key because we used them to start engagements at long ranges. I think we fought three stand-up brawls in the two years that the campaign lasted. The rest were ambushes and skirmishes where the key to our successes were stealth and artillery. Not much room for a tank in that kind of battle plan. In the few sessions where we actually ventured into a dungeon, the Defender became much more effective because he could plant in a passageway while the ranged fighters dished out the damage and mobile guys trying to get past the dwarf got caught by the Monk and the Psywar. [/QUOTE]
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