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Worst book WotC made for 3.0?
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<blockquote data-quote="Teflon Billy" data-source="post: 1089446" data-attributes="member: 264"><p>Amen brother.</p><p></p><p>I thought Sword and Fist had all the hallmarks of a "rushed to press" cluster<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> when I picked it up.</p><p></p><p> I was utterly convicned of this fact when I saw the transcript of the wonderful "Online Chat" with it's creator where he...</p><p></p><ul> <li data-xf-list-type="ul"><strong>Flat out lied about the reasons it was screwed up</strong> ("I intentionally left a BAB out of the Halfling Outrider prestige class"..."But sir, <em>commoners</em> get a BAB progression"..."yes well, it was a a risky move; but I was willing to take it") --this "deliberate choice by the author"was fixed in the errata.<br /> </li> <li data-xf-list-type="ul"><strong>Ignored the "Design Philosphy" (Balance across the board) that had been described to us by every developer who had ever spoken on these boards</strong>. In its place he (keep in mind this was WotC's first post-Core book release) chose the more money-grubbing "Power Creep" design philosophy aimed directly at he munchkin hack and slasher..."You find the Mercurial Greatsword over powered? Well <em>somehting</em> has to be the most powerful weapon. Now it's the Mercurial Greatsword! Enjoy!<br /> </li> <li data-xf-list-type="ul"><strong>Included abusable crap that was ill-conceived, ill-executed, and leaves me still uncertain as to what it was trying to model</strong>. I'm talking about the Tactician feat that allowed extra attacks if somebody was next to you or something blah blah blah. It ook the En World braintrust about 10 minutes to decide tat having a Blind Kobold next to you at all times was the secret t winning any combat. How this was <em>Tactical</em> was beyond my comprehension</li> </ul><p></p><p>I voted for the Epic Level Handbook from the above list. I know it's just a personal quirk, but I think the last thing my game needs is a way for players to amass more raw power...at level 20 the game is more "Superhero" than "Swords and Sorcery", and I personally have no need to ensure that my players have the ability to leave the Genre in pursuit of "Ass-Kickingness" even further.</p><p></p><p>I think the high water mark for WotC excellence thus far has been the <strong>Manual of the Planes</strong>, but by and large their work is nearly always the standard against which other companies work is held.</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 1089446, member: 264"] Amen brother. I thought Sword and Fist had all the hallmarks of a "rushed to press" cluster:):):):) when I picked it up. I was utterly convicned of this fact when I saw the transcript of the wonderful "Online Chat" with it's creator where he... [list] [*][b]Flat out lied about the reasons it was screwed up[/b] ("I intentionally left a BAB out of the Halfling Outrider prestige class"..."But sir, [i]commoners[/i] get a BAB progression"..."yes well, it was a a risky move; but I was willing to take it") --this "deliberate choice by the author"was fixed in the errata. [*][b]Ignored the "Design Philosphy" (Balance across the board) that had been described to us by every developer who had ever spoken on these boards[/b]. In its place he (keep in mind this was WotC's first post-Core book release) chose the more money-grubbing "Power Creep" design philosophy aimed directly at he munchkin hack and slasher..."You find the Mercurial Greatsword over powered? Well [i]somehting[/i] has to be the most powerful weapon. Now it's the Mercurial Greatsword! Enjoy! [*][b]Included abusable crap that was ill-conceived, ill-executed, and leaves me still uncertain as to what it was trying to model[/b]. I'm talking about the Tactician feat that allowed extra attacks if somebody was next to you or something blah blah blah. It ook the En World braintrust about 10 minutes to decide tat having a Blind Kobold next to you at all times was the secret t winning any combat. How this was [i]Tactical[/i] was beyond my comprehension[/list] I voted for the Epic Level Handbook from the above list. I know it's just a personal quirk, but I think the last thing my game needs is a way for players to amass more raw power...at level 20 the game is more "Superhero" than "Swords and Sorcery", and I personally have no need to ensure that my players have the ability to leave the Genre in pursuit of "Ass-Kickingness" even further. I think the high water mark for WotC excellence thus far has been the [b]Manual of the Planes[/b], but by and large their work is nearly always the standard against which other companies work is held. [/QUOTE]
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