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Worst campaign setting concepts you've ever played
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<blockquote data-quote="DreamChaser" data-source="post: 925746" data-attributes="member: 1190"><p>The worst game I've ever run was an Alternity game, heavily modfied.</p><p></p><p>It was a Star*Drive game (why the heck did they think they needed the asterisk?) with several sci-fi rip offs (from Farscape, Star Trek, etc.) The characters were the crew of a ship but there were only 5 of them.</p><p></p><p>A trill, who if she had a job on the ship, I don't remember it...I think she was a diplomat. The woman who played her had some issues that leaked into the game.</p><p></p><p>A giant lizard warrior who wanted to learn to pilot the ship.</p><p></p><p>A human pilot who guarded her piloting skills jealously.</p><p></p><p>A small lizard engineer who really wanted to be a chef but had been reprogrammed by her society to be an engineer after she was convicted of murder.</p><p></p><p>A mechalus (cyborg) psion who really just wanted to have sex with everything she came in contact with.</p><p></p><p>The common bond of these 5 were that they were some of the only survivors of a star liner that had been hijacked in Jump Space (which is theoretically impossible) and all of them had seen something being stolen by the creepy looking hijakers. They were on a quest to find out what was up.</p><p></p><p>They ended up in a fight with each other (caused mostly by the issues of the trill's player) and the warrior tried to pilot the ship while the pilot was using her latent psionic power to try to plot a course through a difficult area. The warrior messed up...horribly...and got the ship lodged in Jump Space.</p><p></p><p>Due to some technobabble reason (another problem with the game), they were stuck there. The trill, trying to be "helpful" removed all the control chips (several hundred of them) from the engineering computer to force it to shut down so a new jump could be attempted but unfortunately that rendered the entire ship useless since no one (except the engineer who had gone off her medication and was locked in the galley cooking) could repare it.</p><p></p><p>I ended up getting them out of there by having an uber alien intervene.</p><p></p><p></p><p>The core problem with the game was the periods of time in space. It didn't make sense to skip them every time but there was nothing much that could happen in Jump Space. The difficulties outsided the game also chose that moment to come to a head. Everything unraveled horribly.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 925746, member: 1190"] The worst game I've ever run was an Alternity game, heavily modfied. It was a Star*Drive game (why the heck did they think they needed the asterisk?) with several sci-fi rip offs (from Farscape, Star Trek, etc.) The characters were the crew of a ship but there were only 5 of them. A trill, who if she had a job on the ship, I don't remember it...I think she was a diplomat. The woman who played her had some issues that leaked into the game. A giant lizard warrior who wanted to learn to pilot the ship. A human pilot who guarded her piloting skills jealously. A small lizard engineer who really wanted to be a chef but had been reprogrammed by her society to be an engineer after she was convicted of murder. A mechalus (cyborg) psion who really just wanted to have sex with everything she came in contact with. The common bond of these 5 were that they were some of the only survivors of a star liner that had been hijacked in Jump Space (which is theoretically impossible) and all of them had seen something being stolen by the creepy looking hijakers. They were on a quest to find out what was up. They ended up in a fight with each other (caused mostly by the issues of the trill's player) and the warrior tried to pilot the ship while the pilot was using her latent psionic power to try to plot a course through a difficult area. The warrior messed up...horribly...and got the ship lodged in Jump Space. Due to some technobabble reason (another problem with the game), they were stuck there. The trill, trying to be "helpful" removed all the control chips (several hundred of them) from the engineering computer to force it to shut down so a new jump could be attempted but unfortunately that rendered the entire ship useless since no one (except the engineer who had gone off her medication and was locked in the galley cooking) could repare it. I ended up getting them out of there by having an uber alien intervene. The core problem with the game was the periods of time in space. It didn't make sense to skip them every time but there was nothing much that could happen in Jump Space. The difficulties outsided the game also chose that moment to come to a head. Everything unraveled horribly. DC [/QUOTE]
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