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<blockquote data-quote="demiurge1138" data-source="post: 928476" data-attributes="member: 7451"><p>All these are well and bad, but they don't compare to the horror that was <em>Matt's campaign!</em> What's left of that gaming group still refers to it like that, usually with a comically augmented shudder. But believe me, it wasn't funny at the time...</p><p></p><p>Matt was a player in one of my first campaigns, and I'm surprised that he didn't send me screaming from RPGs for the rest of my life. Matt was a great guy away from the table, but at it he was a cheating little munchkin. And he was a good friend of the DM. </p><p></p><p>One day, the DM's sick (or maybe it was football practice or something; anyway, he's not there). So he decides, in his infinite wisdom, to let Matt sub for him, just for one session. Boy, was <em>that</em> a bad idea.</p><p></p><p>We were all 7th level, the eight or so of us. We were exploring an abandoned castle looking for an innocuous heirloom left there by a deposed regent, you know the story. At least, until Matt took over. He had us find a portal in the wine cellar. Realizing (in a prime metagame logical way) that this was where we were supposed to go, the party entered the portal, which sealed behind us. We found ourselves in a white sterile room, converted into an armory by a god-like warlord who was very obviously an avatar of Matt. The sorcerer casts <em>detect magic</em>. His head explodes.</p><p></p><p>Basically, the warlord tells the party that he has sent through time and space for them to aid him in a fight against great evil. Except that he kills another party member or two before we leave, just because he didn't like them. He then equips us with some of the "less valuable" items from his hoard. I got a +7 throwing returning keen vorpal mercurial scythe. I was playing an abjurer.</p><p></p><p>He then drags us into his <em>prismatic sphere</em> carraige and takes us to the camp of the first army. 13,000 myconids (note: this was before there were actually myconid stats for 3e. I guess he improvised). We each got one round. Each character killed several myconids in one hit. Then it was Warlord Matt's turn. The next thing we knew, every myconid was hacked to pieces. It turns out that Warlord Matt's pride and joy was a belt of infinite <em>time stop</em>. Matt tallies up experince, and declares that we have all gained 57,000 xp. We all become 13th level. After <strong>one</strong> encounter.</p><p></p><p>I could go on. Suffice it to say, by the end of Matt's brief reign of terror, the party was ruininously ubered, he had sexually harrassed my pretty-soon-to-be-girlfriend in game and completely ruined the actual DM's campaign, all the while preventing us from doing anything effective. You can see why it still gives me the shakes.</p><p></p><p>Demiurge is finally out, and apologizes for the length.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 928476, member: 7451"] All these are well and bad, but they don't compare to the horror that was [I]Matt's campaign![/I] What's left of that gaming group still refers to it like that, usually with a comically augmented shudder. But believe me, it wasn't funny at the time... Matt was a player in one of my first campaigns, and I'm surprised that he didn't send me screaming from RPGs for the rest of my life. Matt was a great guy away from the table, but at it he was a cheating little munchkin. And he was a good friend of the DM. One day, the DM's sick (or maybe it was football practice or something; anyway, he's not there). So he decides, in his infinite wisdom, to let Matt sub for him, just for one session. Boy, was [I]that[/I] a bad idea. We were all 7th level, the eight or so of us. We were exploring an abandoned castle looking for an innocuous heirloom left there by a deposed regent, you know the story. At least, until Matt took over. He had us find a portal in the wine cellar. Realizing (in a prime metagame logical way) that this was where we were supposed to go, the party entered the portal, which sealed behind us. We found ourselves in a white sterile room, converted into an armory by a god-like warlord who was very obviously an avatar of Matt. The sorcerer casts [I]detect magic[/I]. His head explodes. Basically, the warlord tells the party that he has sent through time and space for them to aid him in a fight against great evil. Except that he kills another party member or two before we leave, just because he didn't like them. He then equips us with some of the "less valuable" items from his hoard. I got a +7 throwing returning keen vorpal mercurial scythe. I was playing an abjurer. He then drags us into his [I]prismatic sphere[/I] carraige and takes us to the camp of the first army. 13,000 myconids (note: this was before there were actually myconid stats for 3e. I guess he improvised). We each got one round. Each character killed several myconids in one hit. Then it was Warlord Matt's turn. The next thing we knew, every myconid was hacked to pieces. It turns out that Warlord Matt's pride and joy was a belt of infinite [I]time stop[/I]. Matt tallies up experince, and declares that we have all gained 57,000 xp. We all become 13th level. After [B]one[/B] encounter. I could go on. Suffice it to say, by the end of Matt's brief reign of terror, the party was ruininously ubered, he had sexually harrassed my pretty-soon-to-be-girlfriend in game and completely ruined the actual DM's campaign, all the while preventing us from doing anything effective. You can see why it still gives me the shakes. Demiurge is finally out, and apologizes for the length. [/QUOTE]
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