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Worst Classes Level 1.
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<blockquote data-quote="FrogReaver" data-source="post: 8023043" data-attributes="member: 6795602"><p>heavy armor str classes start out with 16-ac (and disadvantage at stealth)</p><p>medium armor +2 dex classes start out with 16-ac (disadvantage at stealth)</p><p>medium armor +2 dex classes start out with 15ac (regular stealth)</p><p>light armor dex classes start out with 15ac (regular stealth)</p><p></p><p>*Shields add +2 AC to these</p><p></p><p>Monks actually start off with better armor than anyone as they hit 16 ac with regular stealth. Instead of using a shield they essentially TWF which is why their AC is mistaken for being low. You can't compare a character going all offense to a character that is using a shield.</p><p></p><p>Monks are good with bows and easier to switch from bow to melee combat without houserules. (Drop bow pull out 1 sword and they are ready). (Rogues drop bow and pull out 1 sword this turn, then pull out the 2nd the next turn).</p><p></p><p>Basic monk tactics. Start combat at range with a bow. After enemies are injured and fighters are engaged go in deal your high damage - hopefully finishing them off.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8023043, member: 6795602"] heavy armor str classes start out with 16-ac (and disadvantage at stealth) medium armor +2 dex classes start out with 16-ac (disadvantage at stealth) medium armor +2 dex classes start out with 15ac (regular stealth) light armor dex classes start out with 15ac (regular stealth) *Shields add +2 AC to these Monks actually start off with better armor than anyone as they hit 16 ac with regular stealth. Instead of using a shield they essentially TWF which is why their AC is mistaken for being low. You can't compare a character going all offense to a character that is using a shield. Monks are good with bows and easier to switch from bow to melee combat without houserules. (Drop bow pull out 1 sword and they are ready). (Rogues drop bow and pull out 1 sword this turn, then pull out the 2nd the next turn). Basic monk tactics. Start combat at range with a bow. After enemies are injured and fighters are engaged go in deal your high damage - hopefully finishing them off. [/QUOTE]
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