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<blockquote data-quote="Flamestrike" data-source="post: 8023299" data-attributes="member: 6788736"><p>Yes it is the rules:</p><p></p><p><em>An ability check tests a character's or monster's innate talent and training in an effort to overcome a challenge. The GM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. <strong>When the outcome is uncertain, the dice determine the results</strong>. </em></p><p></p><p>You only get a check for a task if the DM rules there is a chance for your PC to do the task. You dont get an Athletics check to jump to the moon, or a Persuasion check to convince the King to hand you over his Kingdom.</p><p></p><p>The RAW is the DM determines <strong>when </strong>a check is allowed, <strong>who </strong>by, and <strong>what </strong>the DC is. The player doesnt, the DM does.</p><p></p><p>I'm sorry, but Thokk the Outlander Barbarian doesnt know the inner workings of the Abjuration school of magic (Arcana) or the secret rites of the Church of Torm (Religion) or similar without some pretty heavy justification in game (background, class, skills or elsewhere).</p><p></p><p>Conversely if Thokk the Barbarian cant move a boulder from the entrance of the Dungeon with his 18 Strength and an Athletics check, then Melegaunt the Strength 8 Wizard certainly cant either. Melegaunt would be better off helping Thokk (giving Thokk advantage on his skill check to move the boulder).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8023299, member: 6788736"] Yes it is the rules: [I]An ability check tests a character's or monster's innate talent and training in an effort to overcome a challenge. The GM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. [B]When the outcome is uncertain, the dice determine the results[/B]. [/I] You only get a check for a task if the DM rules there is a chance for your PC to do the task. You dont get an Athletics check to jump to the moon, or a Persuasion check to convince the King to hand you over his Kingdom. The RAW is the DM determines [B]when [/B]a check is allowed, [B]who [/B]by, and [B]what [/B]the DC is. The player doesnt, the DM does. I'm sorry, but Thokk the Outlander Barbarian doesnt know the inner workings of the Abjuration school of magic (Arcana) or the secret rites of the Church of Torm (Religion) or similar without some pretty heavy justification in game (background, class, skills or elsewhere). Conversely if Thokk the Barbarian cant move a boulder from the entrance of the Dungeon with his 18 Strength and an Athletics check, then Melegaunt the Strength 8 Wizard certainly cant either. Melegaunt would be better off helping Thokk (giving Thokk advantage on his skill check to move the boulder). [/QUOTE]
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