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<blockquote data-quote="DND_Reborn" data-source="post: 8023321" data-attributes="member: 6987520"><p>Actually, the DM <em>doesn't</em> <u>decide</u> whether a check is allowed if there is a chance for failure. He <em>calls </em>for it when the attempt is made by the character, and <em>that</em> is the player's choice. The DM decides what ability is used, if skill proficiency is appropriate, and what the DC is. If a character looks up at the moon and jumps to try to leap over it, the DM can roll his eyes if he wants to, but then calls for a DC 100 Strength (Athletics) check. Obviously, this will fail because it is impossible for the character to do it.</p><p></p><p>The barbarian could have picked up a random bit of information from a traveling hermit and recalled something about "the inner workings of the Church of Torm" (recalling the fact and having the lucky exposure in his past to that tidbit of information, all represented by a lucky 19 roll). Meanwhile, the cleric fell asleep the day that info was covered (oops! represented by the unlucky total of 8). If it was a DC 15 check, good thing the barbarian's past and memory happened!</p><p></p><p>Denying the player their right to make a check when their character takes an action is not the DM's right IMO. Also, some DMs adjust the DC depending on who's making the check, but I don't do that and don't think it is good when other DM do it either.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8023321, member: 6987520"] Actually, the DM [I]doesn't[/I] [U]decide[/U] whether a check is allowed if there is a chance for failure. He [I]calls [/I]for it when the attempt is made by the character, and [I]that[/I] is the player's choice. The DM decides what ability is used, if skill proficiency is appropriate, and what the DC is. If a character looks up at the moon and jumps to try to leap over it, the DM can roll his eyes if he wants to, but then calls for a DC 100 Strength (Athletics) check. Obviously, this will fail because it is impossible for the character to do it. The barbarian could have picked up a random bit of information from a traveling hermit and recalled something about "the inner workings of the Church of Torm" (recalling the fact and having the lucky exposure in his past to that tidbit of information, all represented by a lucky 19 roll). Meanwhile, the cleric fell asleep the day that info was covered (oops! represented by the unlucky total of 8). If it was a DC 15 check, good thing the barbarian's past and memory happened! Denying the player their right to make a check when their character takes an action is not the DM's right IMO. Also, some DMs adjust the DC depending on who's making the check, but I don't do that and don't think it is good when other DM do it either. [/QUOTE]
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