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Worst Classes Level 1.
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<blockquote data-quote="Sacrosanct" data-source="post: 8024633" data-attributes="member: 15700"><p>It's strange that wizards are rated so much better than sorcerers at level 1, and why? Because they can prepare 4 spells? But look at what's actually going on in probably most games:</p><p></p><ul> <li data-xf-list-type="ul">4 prepared spells does not equal 4 cast spells</li> <li data-xf-list-type="ul">both classes have 2 spell slots</li> <li data-xf-list-type="ul">one of those slots is probably going to be used for something like mage armor, leaving 1</li> <li data-xf-list-type="ul">spell slots regen on a long rest, so during an adventuring day, you're probably casting cantrips 10-20x more often than an actual level 1 spell.</li> <li data-xf-list-type="ul">sorcerers get an extra cantrip</li> </ul><p></p><p>So in actual game play, for a typical adventuring day, you're getting much more flexibility out of that extra cantrip than you are out of the ability to prepare 2 extra types of spells. I.e, let's say you casts 15 cantrip spells and 2 spell slots an adventuring day. Having 4 options 15 times a day (cantrip) plus 2 options twice a day (spells known) is more than 3 options 15 times a day plus 4 options twice a day. 64 to 53 to be exact. </p><p></p><p>A wizard might get one damage cantrip and two utility cantrips like minor illusion and prestidigitation. And hope you're not fighting a creature that is resistant to your one damage cantrip. A sorcerer can do that, and get another damage cantrip for a different type, or add mage hand or message or mending on top of that--all things used more often the 2 spell slots. </p><p></p><p>I'm not saying the sorcerer is objectively better, I'm just saying it shouldn't be this big gap that some are presenting it as, and probably comes down to subjective personal preference.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8024633, member: 15700"] It's strange that wizards are rated so much better than sorcerers at level 1, and why? Because they can prepare 4 spells? But look at what's actually going on in probably most games: [LIST] [*]4 prepared spells does not equal 4 cast spells [*]both classes have 2 spell slots [*]one of those slots is probably going to be used for something like mage armor, leaving 1 [*]spell slots regen on a long rest, so during an adventuring day, you're probably casting cantrips 10-20x more often than an actual level 1 spell. [*]sorcerers get an extra cantrip [/LIST] So in actual game play, for a typical adventuring day, you're getting much more flexibility out of that extra cantrip than you are out of the ability to prepare 2 extra types of spells. I.e, let's say you casts 15 cantrip spells and 2 spell slots an adventuring day. Having 4 options 15 times a day (cantrip) plus 2 options twice a day (spells known) is more than 3 options 15 times a day plus 4 options twice a day. 64 to 53 to be exact. A wizard might get one damage cantrip and two utility cantrips like minor illusion and prestidigitation. And hope you're not fighting a creature that is resistant to your one damage cantrip. A sorcerer can do that, and get another damage cantrip for a different type, or add mage hand or message or mending on top of that--all things used more often the 2 spell slots. I'm not saying the sorcerer is objectively better, I'm just saying it shouldn't be this big gap that some are presenting it as, and probably comes down to subjective personal preference. [/QUOTE]
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