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Worst Classes Level 1.
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<blockquote data-quote="Ashrym" data-source="post: 8025488" data-attributes="member: 6750235"><p>Second wind is awesome at 1st level. </p><p></p><p>Rage is decent enough but I get armor because the unarmored AC doesn't do much other than save starting gold at that level. And like you say, rage has restrictions and can end early.</p><p></p><p>Heavy armor, sleep spell, and healing abilities are where I see the most combat benefits at that level. Damage means less when a PC's DPR hits 0 along with his or her HP.</p><p></p><p></p><p></p><p>I prefer the sorcerer for metamagic later. I find an extra cantrip is handy, but that's compared to a 1st level spell or two cast as rituals if it's a utility cantrip or a situational combat benefit versus an extra slot from a short rest if it's a alternative attack cantrip.</p><p></p><p>I think gaining the bloodline abilities at 1st level carries more appeal than the cantrip.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 8025488, member: 6750235"] Second wind is awesome at 1st level. Rage is decent enough but I get armor because the unarmored AC doesn't do much other than save starting gold at that level. And like you say, rage has restrictions and can end early. Heavy armor, sleep spell, and healing abilities are where I see the most combat benefits at that level. Damage means less when a PC's DPR hits 0 along with his or her HP. I prefer the sorcerer for metamagic later. I find an extra cantrip is handy, but that's compared to a 1st level spell or two cast as rituals if it's a utility cantrip or a situational combat benefit versus an extra slot from a short rest if it's a alternative attack cantrip. I think gaining the bloodline abilities at 1st level carries more appeal than the cantrip. [/QUOTE]
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