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<blockquote data-quote="Warrior Poet" data-source="post: 1750886" data-attributes="member: 1057"><p>OK, I'm old, and my opinions are probably just as dusty, but I must chime in about some of the comments on the <em>Tomb of Horrors</em>. </p><p></p><p></p><p></p><p>Ack! Sacrilege! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I must protest (in the most respectful possible way). <em>Tomb</em> is awesome! Yes, it is absolutely a player killer, probably the ultimate player killer, in a way. However, I think it has many merits, which have grown over the years, rather than diminished.</p><p></p><p>I submit: when it was first published, I think it was a tournament module (I may be mistaken. The esteemed Mr. Gygax would know, as it was his baby). I think this is its intended setting. DON'T take your favorite characters through it! I suggest a different approach. Call up your gaming friends, have folks show up on a chill autumn evening with the wind whistling outside and the rain pattering on the windows, pour your favorite beverage, and have everyone roll up some 16th-17th level characters that are pure fun and to whom you have absolutely no attachment.</p><p></p><p>Then run <em>Tomb</em>. Will everyone (anyone?) survive? Doubtful. Will it be a blast? I think so. I don't really think the module is supposed to have a plot, or ultimate goal. I think it's just supposed to be awful-gleeful fun.</p><p></p><p>When I was in junior high school, our soccer team played the best soccer team in the city, probably the state, as part of an exhibition, off-record match. They stomped us 21-nil. 21! In a soccer game! And they even gave us THEIR goalie! Were we supposed to win? Not really. Did we all have fun? Actually, yes! It was hilarious, and once we stopped taking the game seriously, we laughed the whole time. Coach even moved everyone to forward, at one point (didn't help). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Anyway, I think <em>Tomb</em> is kind of like that. Not to be taken too seriously. That's my read, at any rate.</p><p></p><p>I also think <em>Tomb</em> was meant to really challenge the way dungeons are thought about and approached. Not so much kill monster/take stuff, but more how the hell do you navigate this thing? What's our strategy? Maybe we can finally use that 10' pole we've been carrying around. And who built this place?</p><p></p><p></p><p></p><p>I feel faint . . . I should have a lie down . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Again, I have to stand up for a couple of classics. Goofy? Yes! Strange? Yes! Wildly wonderfully weird? YES! I know, these aren't everyone's idea of good, but I thought they were imaginative and interesting and challenging (like <em>Tomb</em>). I liked the departure, if only as exercise in something a little different.</p><p></p><p>Granted, I didn't want to experience these adventures all the time (including <em>Tomb</em>), but they were a nice break every so often.</p><p></p><p>But, as I said, I'm old, and mostly befuddled, and probably a poor judge of what makes truly compelling games. Still, I have fond memories of <em>Tomb</em>, especially a paladin called Sir Godboy and his holy sword, and the sphere of annihilation, and jumping in after the weapon . . .</p><p></p><p>Now, where're my pills?</p><p></p><p>Warrior Poet</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 1750886, member: 1057"] OK, I'm old, and my opinions are probably just as dusty, but I must chime in about some of the comments on the [I]Tomb of Horrors[/I]. Ack! Sacrilege! ;) I must protest (in the most respectful possible way). [I]Tomb[/I] is awesome! Yes, it is absolutely a player killer, probably the ultimate player killer, in a way. However, I think it has many merits, which have grown over the years, rather than diminished. I submit: when it was first published, I think it was a tournament module (I may be mistaken. The esteemed Mr. Gygax would know, as it was his baby). I think this is its intended setting. DON'T take your favorite characters through it! I suggest a different approach. Call up your gaming friends, have folks show up on a chill autumn evening with the wind whistling outside and the rain pattering on the windows, pour your favorite beverage, and have everyone roll up some 16th-17th level characters that are pure fun and to whom you have absolutely no attachment. Then run [I]Tomb[/I]. Will everyone (anyone?) survive? Doubtful. Will it be a blast? I think so. I don't really think the module is supposed to have a plot, or ultimate goal. I think it's just supposed to be awful-gleeful fun. When I was in junior high school, our soccer team played the best soccer team in the city, probably the state, as part of an exhibition, off-record match. They stomped us 21-nil. 21! In a soccer game! And they even gave us THEIR goalie! Were we supposed to win? Not really. Did we all have fun? Actually, yes! It was hilarious, and once we stopped taking the game seriously, we laughed the whole time. Coach even moved everyone to forward, at one point (didn't help). :) Anyway, I think [I]Tomb[/I] is kind of like that. Not to be taken too seriously. That's my read, at any rate. I also think [I]Tomb[/I] was meant to really challenge the way dungeons are thought about and approached. Not so much kill monster/take stuff, but more how the hell do you navigate this thing? What's our strategy? Maybe we can finally use that 10' pole we've been carrying around. And who built this place? I feel faint . . . I should have a lie down . . . ;) Again, I have to stand up for a couple of classics. Goofy? Yes! Strange? Yes! Wildly wonderfully weird? YES! I know, these aren't everyone's idea of good, but I thought they were imaginative and interesting and challenging (like [I]Tomb[/I]). I liked the departure, if only as exercise in something a little different. Granted, I didn't want to experience these adventures all the time (including [I]Tomb[/I]), but they were a nice break every so often. But, as I said, I'm old, and mostly befuddled, and probably a poor judge of what makes truly compelling games. Still, I have fond memories of [I]Tomb[/I], especially a paladin called Sir Godboy and his holy sword, and the sphere of annihilation, and jumping in after the weapon . . . Now, where're my pills? Warrior Poet [/QUOTE]
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