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<blockquote data-quote="Tatsukun" data-source="post: 1753519" data-attributes="member: 15511"><p>The monotony award goes to Return to the Temple of Elemental Evil. You get a huge dungeon, filled with seemingly random monsters, two small towns nearby (where the players can't buy or sell anything more than about 50Gp) and that's pretty much it. </p><p></p><p>Use instructions for players…</p><p></p><p>Enter dungeon, kill mooks, collect 10Gp, a CLW potion, a masterwork bastard sword and masterwork banded mail</p><p></p><p>Leave dungeon, at pre(teleport levels) levels this means a day long walk to a village, then a several week walk to a town where someone can buy your masterwork bastard swords and banded mail. </p><p></p><p>Think of it like Diablo without Town Portal.</p><p></p><p>Then, you get teleport, and it's just like Diablo</p><p></p><p>Go back, enter dungeon, repeat until every player in your group quits. </p><p></p><p>For the DM, you get maps made without any scale (gotta love the 7.5 foot wide hallway with three 3 foot wide doors about 9 feet apart. Battle map THAT !), errata which is nearly as many pages as the book, and every NPC has a silly name guaranteed to break the feel of your game instantly. </p><p></p><p>In short, booooooooooring, and overall horrid. Run from it like the plague. </p><p></p><p> -Tatsu</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 1753519, member: 15511"] The monotony award goes to Return to the Temple of Elemental Evil. You get a huge dungeon, filled with seemingly random monsters, two small towns nearby (where the players can't buy or sell anything more than about 50Gp) and that's pretty much it. Use instructions for players… Enter dungeon, kill mooks, collect 10Gp, a CLW potion, a masterwork bastard sword and masterwork banded mail Leave dungeon, at pre(teleport levels) levels this means a day long walk to a village, then a several week walk to a town where someone can buy your masterwork bastard swords and banded mail. Think of it like Diablo without Town Portal. Then, you get teleport, and it's just like Diablo Go back, enter dungeon, repeat until every player in your group quits. For the DM, you get maps made without any scale (gotta love the 7.5 foot wide hallway with three 3 foot wide doors about 9 feet apart. Battle map THAT !), errata which is nearly as many pages as the book, and every NPC has a silly name guaranteed to break the feel of your game instantly. In short, booooooooooring, and overall horrid. Run from it like the plague. -Tatsu [/QUOTE]
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