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<blockquote data-quote="MerakSpielman" data-source="post: 565914" data-attributes="member: 7464"><p>Ok. here's my story (not fair to start these things and not post in 'em).</p><p></p><p>I did this to my party just last week (I'll be adding the tale to my story hour soon).</p><p></p><p>They are exploring the tower of a Vampire Lord, locked in the frozen wastes of the Arctic. Naturally, the VL has some local allies, such as a white dragon he's known for centuries.</p><p></p><p>I hadn't planned on the (12th level) characters encountering it yet, but they zipped quickly though the tower on a beeline for the dragon, encountering it before I had done a proper write-up of that level. I had no notes on the dragon, its age, spells, treasure, nothing.</p><p></p><p>So I flip open the MM and, remembering that whites are the smallest and weakest of dragons, make it "Very Old"</p><p></p><p>Three rounds into the combat I found myself strongly hinting to the player of the cleric that "You have a spell that will help you get though this." Most of the party was 90% down on HP at that point, and the dragon was almost unharmed (still had 95% of its HP).</p><p></p><p>The player of the cleric, no dunce, slapped a Harm on the dragon, effectively ending the battle (he tends to avoid Harm because it channels Evil energy).</p><p></p><p></p><p>So I managed a near TPK, provided the hint to allow the characters to survive, and let them kill a dragon beyond their means. The session ended, and I'm left with the decision on XP and treasure... Less than it should be (because the dragon was rendered not a threat by me, not the players), or more (to make up for my error)?</p><p></p><p>*SIGH*</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 565914, member: 7464"] Ok. here's my story (not fair to start these things and not post in 'em). I did this to my party just last week (I'll be adding the tale to my story hour soon). They are exploring the tower of a Vampire Lord, locked in the frozen wastes of the Arctic. Naturally, the VL has some local allies, such as a white dragon he's known for centuries. I hadn't planned on the (12th level) characters encountering it yet, but they zipped quickly though the tower on a beeline for the dragon, encountering it before I had done a proper write-up of that level. I had no notes on the dragon, its age, spells, treasure, nothing. So I flip open the MM and, remembering that whites are the smallest and weakest of dragons, make it "Very Old" Three rounds into the combat I found myself strongly hinting to the player of the cleric that "You have a spell that will help you get though this." Most of the party was 90% down on HP at that point, and the dragon was almost unharmed (still had 95% of its HP). The player of the cleric, no dunce, slapped a Harm on the dragon, effectively ending the battle (he tends to avoid Harm because it channels Evil energy). So I managed a near TPK, provided the hint to allow the characters to survive, and let them kill a dragon beyond their means. The session ended, and I'm left with the decision on XP and treasure... Less than it should be (because the dragon was rendered not a threat by me, not the players), or more (to make up for my error)? *SIGH* [/QUOTE]
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