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Worst DM judgement calls
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<blockquote data-quote="Valen" data-source="post: 570737" data-attributes="member: 4394"><p>Here are three of my most recent "mistakes" (all from the same campaign).</p><p></p><p>1. I had an NPC become possessed by a ghost. Not knowing what they were facing, when the NPC started acting weird they cast charm on him... and it worked. You see, I forgot the whole mind-effecting immunity thing for undead. It worked out great though since the more friendly NPC was able to provide a good deal of exposition and convince the PCs to assist him on his mission (that otherwise he was going to attempt to cooerce them). They never would have known I screwed up until I mentioned later that the NPC was possessed by a ghost. Oops!</p><p></p><p>2. I like to give my NPCs unique speech patterns so they are quickly discernable when I am controlling a group. Anyways, I had an NPC treant sppeeeakkkk vverrrrrrrrrrrryyy ssssllllloowwwllly. The players were quite obviously annoyed and could not take this somewhat serious character, well seriously. Still, I had maintained at least a modicum of respect for the treant, until a player remarked that the treant was mentally challenged. I had the treant remark, "IIII ammmmm nnnoott aaa trreeetarrrrd". The players were laughing for months afterward and have had trouble taking any NPC with any sort of an accent seriously since then. Oh well, so much for flavor.</p><p></p><p>3. The PCs had just slain a basilisk and were looking around for additional dangers lurking within the cave. I had the PCs make a Spot check. All those who succeeded caught the gaze of the awaiting medusa and were quickly turned to stone. Every player but one thought the skill check had been a wickedly funny trick. The one however thought that having those who succeed at a skill check be "punished" was grossly unjust. He continued to complain for months. Still, the ensuing battle went well and gave some overlooked characters a chance to shine, so I felt justified in the end.</p><p></p><p>I have enough rules lawyers in the group to prevent most rule errors and they are generally good natured when I screw up, so no harm done I suppose. Mistakes happen. Enjoy them.</p></blockquote><p></p>
[QUOTE="Valen, post: 570737, member: 4394"] Here are three of my most recent "mistakes" (all from the same campaign). 1. I had an NPC become possessed by a ghost. Not knowing what they were facing, when the NPC started acting weird they cast charm on him... and it worked. You see, I forgot the whole mind-effecting immunity thing for undead. It worked out great though since the more friendly NPC was able to provide a good deal of exposition and convince the PCs to assist him on his mission (that otherwise he was going to attempt to cooerce them). They never would have known I screwed up until I mentioned later that the NPC was possessed by a ghost. Oops! 2. I like to give my NPCs unique speech patterns so they are quickly discernable when I am controlling a group. Anyways, I had an NPC treant sppeeeakkkk vverrrrrrrrrrrryyy ssssllllloowwwllly. The players were quite obviously annoyed and could not take this somewhat serious character, well seriously. Still, I had maintained at least a modicum of respect for the treant, until a player remarked that the treant was mentally challenged. I had the treant remark, "IIII ammmmm nnnoott aaa trreeetarrrrd". The players were laughing for months afterward and have had trouble taking any NPC with any sort of an accent seriously since then. Oh well, so much for flavor. 3. The PCs had just slain a basilisk and were looking around for additional dangers lurking within the cave. I had the PCs make a Spot check. All those who succeeded caught the gaze of the awaiting medusa and were quickly turned to stone. Every player but one thought the skill check had been a wickedly funny trick. The one however thought that having those who succeed at a skill check be "punished" was grossly unjust. He continued to complain for months. Still, the ensuing battle went well and gave some overlooked characters a chance to shine, so I felt justified in the end. I have enough rules lawyers in the group to prevent most rule errors and they are generally good natured when I screw up, so no harm done I suppose. Mistakes happen. Enjoy them. [/QUOTE]
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