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Worst DM Quotes at Gencon
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<blockquote data-quote="King_Stannis" data-source="post: 1049292" data-attributes="member: 324"><p>The idea of running a game at a con is partly intriguing and partly frightening. I'd love to test my wares against a group of strangers, but my one and only experience when playing at a con was, well, interesting. It was a Call of Cthulu game run by Scott Aniolowski, who has published several items for Chaosium. The group was saddled with a drama queen who thought that he could play his character best BY SHOUTING ALL OF HIS LINES IN A COCKNEY ACCENT. Another player was a 13 year old kid who was blatently cheating. Rolling the dice 2 or 3 times till he got the result he wanted. (As an aside, this actually helped in my own DM'ing by having me make a hard and fast rule that no roll is "official" until I know what it's for and it is made in plain sight in one of the "rolling boxes" on the table. )</p><p></p><p>So, much as it would be exciting to DM a group of different people, I am not sure I'd want to risk getting a drama queen, cheater, or rules lawyer. This last one really scares me. This notion that the DM has to know every single rule when running a game at a convention is somewhat intimidating. But that's the impression I get from some folks. I'd say that as long as he's fair and allows a reasonable amount of time to look up rules before using DM fiat, then he is running things okay. </p><p></p><p>When it comes down to it, if I ever find myself at GenCon I'm looking up Teflon Billy and a few others to game with. The last thing I want to do is waste 5 hours playing or running a game for a bunch of slackjawed idjits.</p></blockquote><p></p>
[QUOTE="King_Stannis, post: 1049292, member: 324"] The idea of running a game at a con is partly intriguing and partly frightening. I'd love to test my wares against a group of strangers, but my one and only experience when playing at a con was, well, interesting. It was a Call of Cthulu game run by Scott Aniolowski, who has published several items for Chaosium. The group was saddled with a drama queen who thought that he could play his character best BY SHOUTING ALL OF HIS LINES IN A COCKNEY ACCENT. Another player was a 13 year old kid who was blatently cheating. Rolling the dice 2 or 3 times till he got the result he wanted. (As an aside, this actually helped in my own DM'ing by having me make a hard and fast rule that no roll is "official" until I know what it's for and it is made in plain sight in one of the "rolling boxes" on the table. ) So, much as it would be exciting to DM a group of different people, I am not sure I'd want to risk getting a drama queen, cheater, or rules lawyer. This last one really scares me. This notion that the DM has to know every single rule when running a game at a convention is somewhat intimidating. But that's the impression I get from some folks. I'd say that as long as he's fair and allows a reasonable amount of time to look up rules before using DM fiat, then he is running things okay. When it comes down to it, if I ever find myself at GenCon I'm looking up Teflon Billy and a few others to game with. The last thing I want to do is waste 5 hours playing or running a game for a bunch of slackjawed idjits. [/QUOTE]
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