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<blockquote data-quote="billd91" data-source="post: 1049679" data-attributes="member: 3400"><p>Well, that's the risk you take running at a con. While this thread may be about whacked-out DMing ranging from totally incompetent to, apparently competent (the blowback issue), you easily get the same range of players sitting at the table. Sometimes you get a fantastic group of players, sometimes you get complete duds, sometimes you get an interesting mix. </p><p></p><p>I've run the AD&D Open and Villains and Vigilantes and seen an intersting variety of player skill. This year, I ran some V&V. I plotted for considerably more than any 4 hour session could include because I had multiple ways to get to the resolution of the scenario and I couldn't predict which way a group would take. Turned out to be a good thing since the players in the two session I ran went in VERY different directions through the scenario. And I think everyone had a reasonably good time all the same. </p><p></p><p>One of the tricks to running an event like this is to either be extremely linear so that any group has limited options, or extremely flexible so that you can make do with whatever a group does with credibility. Overall, I think the second option here is generally the better one. You simply can't easily predict how very different players are going to behave. But for me, that's part of the fun. Why else would I want to go to a con for more than one day but to see how other people are playing and learn how I can do a better job by comparision, contrast, or emulation? If I want to play with the same old people, I'll stay home or go for just one day to check out the exhibit hall.</p></blockquote><p></p>
[QUOTE="billd91, post: 1049679, member: 3400"] Well, that's the risk you take running at a con. While this thread may be about whacked-out DMing ranging from totally incompetent to, apparently competent (the blowback issue), you easily get the same range of players sitting at the table. Sometimes you get a fantastic group of players, sometimes you get complete duds, sometimes you get an interesting mix. I've run the AD&D Open and Villains and Vigilantes and seen an intersting variety of player skill. This year, I ran some V&V. I plotted for considerably more than any 4 hour session could include because I had multiple ways to get to the resolution of the scenario and I couldn't predict which way a group would take. Turned out to be a good thing since the players in the two session I ran went in VERY different directions through the scenario. And I think everyone had a reasonably good time all the same. One of the tricks to running an event like this is to either be extremely linear so that any group has limited options, or extremely flexible so that you can make do with whatever a group does with credibility. Overall, I think the second option here is generally the better one. You simply can't easily predict how very different players are going to behave. But for me, that's part of the fun. Why else would I want to go to a con for more than one day but to see how other people are playing and learn how I can do a better job by comparision, contrast, or emulation? If I want to play with the same old people, I'll stay home or go for just one day to check out the exhibit hall. [/QUOTE]
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