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Worst DM Quotes at Gencon
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<blockquote data-quote="billd91" data-source="post: 1051262" data-attributes="member: 3400"><p>I think it would also be in the RPGA's interest to solicit good, frank feedback too since it's the RPGA that the DMs are representing. Judging from some of the comments on this board, I don't want to think about how many players shun RPGA events because of one bad experience with a bad DM.</p><p></p><p>I think evaluation forms like the ones you get at the end of a university class would do nicely. Put down some rating questions (from 1 to 5) for DM's knowledge of the rules, DM's apparent preparation, DM's role playing ability, and overall impression of the DM plus some open-ended comments and an optional name and member number in case anybody wanted to follow-up. That's all you'd need. Well, you also might want a block about the adventure in question for appropriate challenge, fun, etc.</p><p></p><p>Then, don't use the evaluations to give rewards, just use them to help you figure out which judges you want to allow to volunteer for which events. If they consistently rate low at D&D, DON'T put them in LG. If a writer consistently gets bad reviews for his work, solicit adventures from other writers.</p><p></p><p>Does this give the players some power over the DM? I suppose it does. Considering the DM has a fair amount of control over whether our characters live or die, I think that's fair. But, I'm also talking about consistently bad reviews and not just from one session or one particularly disgruntled player. Regression to means suggest that the evaluations will eventually center around the DM and writer's approximate abilities.</p></blockquote><p></p>
[QUOTE="billd91, post: 1051262, member: 3400"] I think it would also be in the RPGA's interest to solicit good, frank feedback too since it's the RPGA that the DMs are representing. Judging from some of the comments on this board, I don't want to think about how many players shun RPGA events because of one bad experience with a bad DM. I think evaluation forms like the ones you get at the end of a university class would do nicely. Put down some rating questions (from 1 to 5) for DM's knowledge of the rules, DM's apparent preparation, DM's role playing ability, and overall impression of the DM plus some open-ended comments and an optional name and member number in case anybody wanted to follow-up. That's all you'd need. Well, you also might want a block about the adventure in question for appropriate challenge, fun, etc. Then, don't use the evaluations to give rewards, just use them to help you figure out which judges you want to allow to volunteer for which events. If they consistently rate low at D&D, DON'T put them in LG. If a writer consistently gets bad reviews for his work, solicit adventures from other writers. Does this give the players some power over the DM? I suppose it does. Considering the DM has a fair amount of control over whether our characters live or die, I think that's fair. But, I'm also talking about consistently bad reviews and not just from one session or one particularly disgruntled player. Regression to means suggest that the evaluations will eventually center around the DM and writer's approximate abilities. [/QUOTE]
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