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Worst DM Quotes at Gencon
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<blockquote data-quote="woodelf" data-source="post: 1052058" data-attributes="member: 10201"><p>Well, i'm guilty of a GM faux pas at this past Gen Con. They had solved the problem and defeated the beast, and the shaman was having issues with a very powerful spirit of death she had summoned, i interpreted one of her failed persuasion rolls as being the straw that broke the camels back. Two of the characters were seriously wounded, and almost certainly going to lose their souls (a fate worse than death), so it seemed like a fitting end to have the spirit take the life of one of the wounded PCs, instead of the creature she had summoned it to kill (and which was now already dead). Seemed perfect: demonstrates consequences, yet still within the character of the world. And we were basically at the end of both our time and the plot (i was very proud of having timed the scenario almost perfectly), so it's not like i'd have a player sitting around. </p><p></p><p>But i goofed. I was running a 4hr game which started at 12:30. Somehow i got muddled and was thinking it was due to end ot 3:45, rather than 4:15. I had 35min to go, not 5min. I started to wrap up the adventure and explained that we didn't have much time and i wanted to say a few things before everyone had to take off, when someone pointed out my error to me. Luckily, the player of the dead character took it quite well, and didn't seem at all upset. We actually played through the denoument (took about 10min) and then i did my wrap-up and we simply got done a few minutes early. In the end, no big deal, but i still felt horrible. I never would kill a character in a con game, except perhaps for *really* gross stupidity (never actually had that problem), unless it was a game of Dread. There's no point in making a player sit out part of a con game--there's no "next week" to get back into the game.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1052058, member: 10201"] Well, i'm guilty of a GM faux pas at this past Gen Con. They had solved the problem and defeated the beast, and the shaman was having issues with a very powerful spirit of death she had summoned, i interpreted one of her failed persuasion rolls as being the straw that broke the camels back. Two of the characters were seriously wounded, and almost certainly going to lose their souls (a fate worse than death), so it seemed like a fitting end to have the spirit take the life of one of the wounded PCs, instead of the creature she had summoned it to kill (and which was now already dead). Seemed perfect: demonstrates consequences, yet still within the character of the world. And we were basically at the end of both our time and the plot (i was very proud of having timed the scenario almost perfectly), so it's not like i'd have a player sitting around. But i goofed. I was running a 4hr game which started at 12:30. Somehow i got muddled and was thinking it was due to end ot 3:45, rather than 4:15. I had 35min to go, not 5min. I started to wrap up the adventure and explained that we didn't have much time and i wanted to say a few things before everyone had to take off, when someone pointed out my error to me. Luckily, the player of the dead character took it quite well, and didn't seem at all upset. We actually played through the denoument (took about 10min) and then i did my wrap-up and we simply got done a few minutes early. In the end, no big deal, but i still felt horrible. I never would kill a character in a con game, except perhaps for *really* gross stupidity (never actually had that problem), unless it was a game of Dread. There's no point in making a player sit out part of a con game--there's no "next week" to get back into the game. [/QUOTE]
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