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Worst game I ever ran.
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<blockquote data-quote="GMforPowergamers" data-source="post: 5712434" data-attributes="member: 67338"><p>so to recap you belive that a DM should never clearafy when communication breaks down, or inform players of info there characters are smart enough to put togather?</p><p></p><p></p><p></p><p></p><p>I did no such thing, if Kurt wanted to kill the spirit fine, but His high insight character who is always the first to put things togather deserves the benfit of the doubt and to be given what his character should know.</p><p></p><p></p><p></p><p></p><p>the game was pitched as heros, I told them the only prereq was heros...and for umteen levels (we started at 1) they have been the heros. They are risking there lives to get 5 crystals that are the only way to stop a far realm invasion by invunrable super solders.</p><p></p><p></p><p></p><p> I stoped the game to remind them what was going on.</p><p></p><p></p><p></p><p>so should I tell people with high perception what they see and hear? should I tell people with high history about the past of the world? Should I tell people with high religon what they know about my gods? If so what is diffrent about telling someone with a high Insight what there insight should tell them?</p><p></p><p>I never gave a PC and action, I did stop one to inform him of what his character knows, then let him choose to knowingly kill a good NPC...</p><p></p><p></p><p>edit: I am asking for help, and maybe I should be more greatful, but I can not see the game that went so far away from anything i ecpected as a railroad game seson... again, not one thing went as planed, and everyone hated it. Normaly they throw me a curve or two but I can guess how they will react to most things, and when things go left in one place we find things from there continue fine.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5712434, member: 67338"] so to recap you belive that a DM should never clearafy when communication breaks down, or inform players of info there characters are smart enough to put togather? I did no such thing, if Kurt wanted to kill the spirit fine, but His high insight character who is always the first to put things togather deserves the benfit of the doubt and to be given what his character should know. the game was pitched as heros, I told them the only prereq was heros...and for umteen levels (we started at 1) they have been the heros. They are risking there lives to get 5 crystals that are the only way to stop a far realm invasion by invunrable super solders. I stoped the game to remind them what was going on. so should I tell people with high perception what they see and hear? should I tell people with high history about the past of the world? Should I tell people with high religon what they know about my gods? If so what is diffrent about telling someone with a high Insight what there insight should tell them? I never gave a PC and action, I did stop one to inform him of what his character knows, then let him choose to knowingly kill a good NPC... edit: I am asking for help, and maybe I should be more greatful, but I can not see the game that went so far away from anything i ecpected as a railroad game seson... again, not one thing went as planed, and everyone hated it. Normaly they throw me a curve or two but I can guess how they will react to most things, and when things go left in one place we find things from there continue fine. [/QUOTE]
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