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Worst game I ever ran.
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<blockquote data-quote="RangerWickett" data-source="post: 5712858" data-attributes="member: 63"><p>Last night during our Rogue Trader (sci-fi space capitalism!) game, my GM thought he'd run his worst game ever. We had dinner with some paranoid superstitious heavily-armed dignitaries, and during the course of conversation our party psychic brusquely asked an inquisitress with the dignitaries to pass the salt. She responded by throwing the salt at him and threatening to torture us instead of feigning polite conversation.</p><p></p><p>After some arguing, we figured out that the GM and the players had completely different ideas about who these people were; the GM figured we'd know not to antagonize the inquisitress since she could crush us like bugs, but we thought she was just some chump, and that the dignitaries were calling the shots. The GM figured it was his bad for not making it clear who was in charge. So we rewound time a bit to go through it again, and joked that our psychic PC had just had a vision of how things could have gone.</p><p></p><p>(The psychic actually <em>can't</em> do that. But he can slip between similar realities if he doesn't like how things are going, effectively changing the past.)</p><p></p><p>So during take two, the psychic PC again asks an inquisitress to pass the salt, but does so with exceeding politeness. Then he adds (out of character) "and if she throws it at me, I'm going to [insert non-Grandma friendly comment here"]. The GM decides that the inquisitress, paranoid as she is, hears this and thinks that the psychic can see the future. </p><p></p><p>So to test it she draws a revolver and begins emptying all bullets except one, then spins the chamber. We all try to talk her down from shooting our teammate. The GM apparently wants to give the psychic a chance to show off his nifty reality altering power to mess with a game of Russian roulette. Unfortunately none of our characters know the psychic can do this, so we assume he's about to get his brains blown out.</p><p></p><p>She pulls the trigger, and we all die in a hail of gunfire as we try to counterattack and are overwhelmed by the other side's firepower.</p><p></p><p>So we retcon again. Twice in one session kind of ruins the pacing. When we finally get through that scene and get to a combat, we end up screwing ourselves over more than the monsters. Our best gunner walks through a door, gets triple critted, and is sliced in half from groin to gullet. I throw a grenade, miss, and the scatter rules make it bounce back and explode in our faces. Another PC tries to fire his flamethrower at a monster that's eating our captain, but the captain fails his dodge and catches on fire, while the monster escapes scot free. </p><p></p><p>It sucked, but damn was it fun and memorable. And now we have a new "pass the salt or I'll [insert increasingly vulgar and offensive comment here]" meme.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5712858, member: 63"] Last night during our Rogue Trader (sci-fi space capitalism!) game, my GM thought he'd run his worst game ever. We had dinner with some paranoid superstitious heavily-armed dignitaries, and during the course of conversation our party psychic brusquely asked an inquisitress with the dignitaries to pass the salt. She responded by throwing the salt at him and threatening to torture us instead of feigning polite conversation. After some arguing, we figured out that the GM and the players had completely different ideas about who these people were; the GM figured we'd know not to antagonize the inquisitress since she could crush us like bugs, but we thought she was just some chump, and that the dignitaries were calling the shots. The GM figured it was his bad for not making it clear who was in charge. So we rewound time a bit to go through it again, and joked that our psychic PC had just had a vision of how things could have gone. (The psychic actually [i]can't[/i] do that. But he can slip between similar realities if he doesn't like how things are going, effectively changing the past.) So during take two, the psychic PC again asks an inquisitress to pass the salt, but does so with exceeding politeness. Then he adds (out of character) "and if she throws it at me, I'm going to [insert non-Grandma friendly comment here"]. The GM decides that the inquisitress, paranoid as she is, hears this and thinks that the psychic can see the future. So to test it she draws a revolver and begins emptying all bullets except one, then spins the chamber. We all try to talk her down from shooting our teammate. The GM apparently wants to give the psychic a chance to show off his nifty reality altering power to mess with a game of Russian roulette. Unfortunately none of our characters know the psychic can do this, so we assume he's about to get his brains blown out. She pulls the trigger, and we all die in a hail of gunfire as we try to counterattack and are overwhelmed by the other side's firepower. So we retcon again. Twice in one session kind of ruins the pacing. When we finally get through that scene and get to a combat, we end up screwing ourselves over more than the monsters. Our best gunner walks through a door, gets triple critted, and is sliced in half from groin to gullet. I throw a grenade, miss, and the scatter rules make it bounce back and explode in our faces. Another PC tries to fire his flamethrower at a monster that's eating our captain, but the captain fails his dodge and catches on fire, while the monster escapes scot free. It sucked, but damn was it fun and memorable. And now we have a new "pass the salt or I'll [insert increasingly vulgar and offensive comment here]" meme. [/QUOTE]
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