Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Worst game I ever ran.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 5712881" data-attributes="member: 9053"><p>For what it's worth, I don't think you did anything majorly wrong here, and I certainly wouldn't alter your campaign style over it.</p><p></p><p>My suggestions are to perhaps work a little more on "what happens when things don't go as planned," when your coming up with the flow of the game.</p><p></p><p>As a GM when a player starts to do something that's going to have major impact on the game, I ask them "are you sure you really want to do that?" My players know me, so they know I only say that when there's something they're doing that might not make sense given the situation. At that point, I let them ask a couple of questions to clarify things, but if that's what they want to do, them's the breaks.</p><p></p><p>I think that out of character, you might want to have a discussion as people (friends?) about what some of the expectations for the game are: is everyone we meet a threat? Are all things the way they appear on the surface? Will you hold back with a combat if the players have made bad choices? More likely than not, this is a problem that's really a personality/ game expectations sort of thing than anything else, and one that can be quickly sorted out.</p><p></p><p>But I think any advice to majorly change how you run your game is pretty off-base, and just shows how the expectations for what makes a good game session vary widely.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5712881, member: 9053"] For what it's worth, I don't think you did anything majorly wrong here, and I certainly wouldn't alter your campaign style over it. My suggestions are to perhaps work a little more on "what happens when things don't go as planned," when your coming up with the flow of the game. As a GM when a player starts to do something that's going to have major impact on the game, I ask them "are you sure you really want to do that?" My players know me, so they know I only say that when there's something they're doing that might not make sense given the situation. At that point, I let them ask a couple of questions to clarify things, but if that's what they want to do, them's the breaks. I think that out of character, you might want to have a discussion as people (friends?) about what some of the expectations for the game are: is everyone we meet a threat? Are all things the way they appear on the surface? Will you hold back with a combat if the players have made bad choices? More likely than not, this is a problem that's really a personality/ game expectations sort of thing than anything else, and one that can be quickly sorted out. But I think any advice to majorly change how you run your game is pretty off-base, and just shows how the expectations for what makes a good game session vary widely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worst game I ever ran.
Top