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Worst...Idea...Ever
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<blockquote data-quote="TerraDave" data-source="post: 2319653" data-attributes="member: 22260"><p><strong>1st edition:</strong> level limits, distinct and non combatable mechanics to be stealthy (and surprised) or listed at a door, the need to give treasure for advancement (XP) and then drain it away with training, weapon speeds, a weapon vs. armor chart in the PHB that no one used, a bunch of weapons no one used, psionics, much of <em>Unearthed Arcana</em> in play (for some reason, I liked it better in <em>Dragon</em>), much of the <em>Fiend Folio </em> (this was probably my first realization that game designers where not perfect, but now it does have a certain nostalgia value)… as an aside, other quirks I kinda liked: spells balanced with system shock checks, disappearing drow equipement…</p><p></p><p><strong>2nd edition: </strong> keeping too many of the above, but without the charm or style. Two weapon rangers, most kits, most things Realms that I had contact with, the devastating long spear from the <em>CFHB</em>, the <em>complete elves handbook </em> (and all released after it), large portions of Players Options in play, including sub-ability scores…</p><p></p><p><strong>3rd edition:</strong> the 3.0 ranger, 3.5 weapon sizes (given what they replaced), too much emphasis on a default setting (including things like deities, demographics, magic level…) that can never satisfy everyone, no matter how generic they make it.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2319653, member: 22260"] [B]1st edition:[/B] level limits, distinct and non combatable mechanics to be stealthy (and surprised) or listed at a door, the need to give treasure for advancement (XP) and then drain it away with training, weapon speeds, a weapon vs. armor chart in the PHB that no one used, a bunch of weapons no one used, psionics, much of [I]Unearthed Arcana[/I] in play (for some reason, I liked it better in [I]Dragon[/I]), much of the [I]Fiend Folio [/I] (this was probably my first realization that game designers where not perfect, but now it does have a certain nostalgia value)… as an aside, other quirks I kinda liked: spells balanced with system shock checks, disappearing drow equipement… [B]2nd edition: [/B] keeping too many of the above, but without the charm or style. Two weapon rangers, most kits, most things Realms that I had contact with, the devastating long spear from the [I]CFHB[/I], the [I]complete elves handbook [/I] (and all released after it), large portions of Players Options in play, including sub-ability scores… [B]3rd edition:[/B] the 3.0 ranger, 3.5 weapon sizes (given what they replaced), too much emphasis on a default setting (including things like deities, demographics, magic level…) that can never satisfy everyone, no matter how generic they make it. [/QUOTE]
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