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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Worst Monsters in 4e
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<blockquote data-quote="Gradine" data-source="post: 5221766" data-attributes="member: 57112"><p>In the Gargantuan thread there was a brief discussion of a city-sized Tarrasque and how to play it; someone suggested having an adventure where you climb up in, periodically fighting off giant parasites and what not, until you get to the top/core/weak point/etc. a la Shadow of the Colossus, where upon you use the powerful artifact you previously quested for to take it down. And if I can ever get a party to reach that high of a level, this is exactly what I intend on doing.</p><p></p><p>I imagine the heroes getting to the top, only to find a beefed-up, solo-ified Big Bad Mind Flayer Mastermind whispering in the giant beast's ears as it closes in on the capital city. The heroes must wade through the various thralls and minions and stop the illithid and the Tarrasque before it can demolish last great bastion of civilization.</p><p></p><p>With a little creativity, you don't really need to stat up something ginourmous in order to have your heroes "fight" it. Speculative fiction (on practically every medium) rarely have the heroes stand toe-to-toe to fight things 3-5 times their size; they generally have to be very clever in order to take down such a foe.</p><p></p><p>For that reason I'm not a big fan of any of the over-sized monsters; even those that are, for all intents and purposes, very well designed. My favorite combats (both as a player and as a DM) are with large groups of medium-sized enemies, the occasional one or two large (<em>maybe </em>a huge every now and then).</p><p></p><p>I too was disappointed by the hydra in particular, especially since I ran a Greek-myth campaign as my last 3.5 campaign and I got a lot of mileage out of their older counterparts.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5221766, member: 57112"] In the Gargantuan thread there was a brief discussion of a city-sized Tarrasque and how to play it; someone suggested having an adventure where you climb up in, periodically fighting off giant parasites and what not, until you get to the top/core/weak point/etc. a la Shadow of the Colossus, where upon you use the powerful artifact you previously quested for to take it down. And if I can ever get a party to reach that high of a level, this is exactly what I intend on doing. I imagine the heroes getting to the top, only to find a beefed-up, solo-ified Big Bad Mind Flayer Mastermind whispering in the giant beast's ears as it closes in on the capital city. The heroes must wade through the various thralls and minions and stop the illithid and the Tarrasque before it can demolish last great bastion of civilization. With a little creativity, you don't really need to stat up something ginourmous in order to have your heroes "fight" it. Speculative fiction (on practically every medium) rarely have the heroes stand toe-to-toe to fight things 3-5 times their size; they generally have to be very clever in order to take down such a foe. For that reason I'm not a big fan of any of the over-sized monsters; even those that are, for all intents and purposes, very well designed. My favorite combats (both as a player and as a DM) are with large groups of medium-sized enemies, the occasional one or two large ([I]maybe [/I]a huge every now and then). I too was disappointed by the hydra in particular, especially since I ran a Greek-myth campaign as my last 3.5 campaign and I got a lot of mileage out of their older counterparts. [/QUOTE]
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