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<blockquote data-quote="Rerednaw" data-source="post: 5345066" data-attributes="member: 8902"><p><strong>Yeah I know this thread is old but...</strong></p><p></p><p>I liked the topic. </p><p></p><p>Of course, there's suck (boring fights) suck (no flavor) suck (badly written as to be unusable) and suck (keep them away from me, I don't want to fight that thing...)</p><p></p><p>My personal list of "keep them away from me..." suck in heroic tier (level 1-10), when you are more likely not to have a lot of panic buttons or special "get out of jail free" abilities or goodies.</p><p></p><p>The errata'd Jello (Gelatinous) Cube: Very high defenses make getting out of it's enveloping attack extremely difficult. And much higher damage now. Fast track to TPK for a lowbie party. </p><p></p><p>Mad Wraith: what takes the cake for me is not the insubstantial (which I do agree sucks) but rather the aura 3 AUTO DAZING. That just sooo sets up the party for nice critters like Foulspawn Manglers which is next on my list.</p><p></p><p>Foulspawn Manglers. Not a terrible creature unless it's paired with a good controller (like the Mad Wraith). Then it's 4 attacks with sneak attack bonus in a single turn. Of course the new rules will also give multi-sneak to all PC rogues so it won't see as bad then...</p><p></p><p>Destrachan...let's see, blindsight, check, close blast 5 with decent damage, check (even better if you use the new damage expressions) and dazing...with a recharge 3 4 5 6? Oh my welcome to hatesville for the PC's. Really fun fighting one in heavy fog or total darkness. Or for that matter two, three, or four of them, since they aren't even elite. </p><p></p><p>Beholder Gauth. Yes...nice sleep power usable every round. Plus two damage ranged attacks...and it has fly (hover) so it doesn't have to worry about melee...only ranged. As most ranged are either Reflex defense (Int/Dex) or Will Defense (Wis/Cha) it's nice that the Sleep ray targets Fort. And stunning it won't make this eyeball of death fall (hover). </p><p></p><p>Fell Taint. Great flavor...except all of them coup de grâce! Not what I want to introduce new players to (as they are all low level creatures). </p><p></p><p>Black Pudding. If you are in a martial-heavy party this is THE suck. Infinite minions, just hit it. Great if your DM happens to hold a grudge against twin-striking rangers...otherwise no...just no. Just don't be wearing heavy armor so you can run. </p><p></p><p>Flameskull. Ranged 20 Area burst 3 3d6+6 (half on a miss). Four of these at your party in round one can really ruin your day. Fortunately only an encounter power. Oh yeah, fly 10 (hover) so good luck if your party is melee. </p><p></p><p>Firebats. Shift 4 with an attack that does damage plus ongoing 5? And this is an at-will? A pack of these will roast your newbie party. And fly 8. Not hover but still pretty nice...</p><p></p><p>There's more but that's what off of the top of my head.</p></blockquote><p></p>
[QUOTE="Rerednaw, post: 5345066, member: 8902"] [b]Yeah I know this thread is old but...[/b] I liked the topic. Of course, there's suck (boring fights) suck (no flavor) suck (badly written as to be unusable) and suck (keep them away from me, I don't want to fight that thing...) My personal list of "keep them away from me..." suck in heroic tier (level 1-10), when you are more likely not to have a lot of panic buttons or special "get out of jail free" abilities or goodies. The errata'd Jello (Gelatinous) Cube: Very high defenses make getting out of it's enveloping attack extremely difficult. And much higher damage now. Fast track to TPK for a lowbie party. Mad Wraith: what takes the cake for me is not the insubstantial (which I do agree sucks) but rather the aura 3 AUTO DAZING. That just sooo sets up the party for nice critters like Foulspawn Manglers which is next on my list. Foulspawn Manglers. Not a terrible creature unless it's paired with a good controller (like the Mad Wraith). Then it's 4 attacks with sneak attack bonus in a single turn. Of course the new rules will also give multi-sneak to all PC rogues so it won't see as bad then... Destrachan...let's see, blindsight, check, close blast 5 with decent damage, check (even better if you use the new damage expressions) and dazing...with a recharge 3 4 5 6? Oh my welcome to hatesville for the PC's. Really fun fighting one in heavy fog or total darkness. Or for that matter two, three, or four of them, since they aren't even elite. Beholder Gauth. Yes...nice sleep power usable every round. Plus two damage ranged attacks...and it has fly (hover) so it doesn't have to worry about melee...only ranged. As most ranged are either Reflex defense (Int/Dex) or Will Defense (Wis/Cha) it's nice that the Sleep ray targets Fort. And stunning it won't make this eyeball of death fall (hover). Fell Taint. Great flavor...except all of them coup de grâce! Not what I want to introduce new players to (as they are all low level creatures). Black Pudding. If you are in a martial-heavy party this is THE suck. Infinite minions, just hit it. Great if your DM happens to hold a grudge against twin-striking rangers...otherwise no...just no. Just don't be wearing heavy armor so you can run. Flameskull. Ranged 20 Area burst 3 3d6+6 (half on a miss). Four of these at your party in round one can really ruin your day. Fortunately only an encounter power. Oh yeah, fly 10 (hover) so good luck if your party is melee. Firebats. Shift 4 with an attack that does damage plus ongoing 5? And this is an at-will? A pack of these will roast your newbie party. And fly 8. Not hover but still pretty nice... There's more but that's what off of the top of my head. [/QUOTE]
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