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<blockquote data-quote="Engilbrand" data-source="post: 4286587" data-attributes="member: 44184"><p>Not understanding what the players want is probably the worst and most common.</p><p>I just quit a game and took a few other players. (I should probably tell the DM I'm done, but anyways...)</p><p>I showed up to my first game a few games ago. 2 guys are older and like to RP. 2 guys are annoying. Everyone regales me with how they almost wiped the game before on Hellhounds. Yay? By the end of that session, we've had 2 or 3 fights against ridiculous numbers of weak crap. 15 guys to our 5. 9 CR 1 dinosaurs while we're asleep. Basically, multi-hour combats that we couldn't win without multiple people going down and barely getting lucky to survive. The DM gives us a fraction of the XP we should get. 3 of us tell him that it's annoying and we would like some stuff to be changed. We lay out the problem and give numerous ideas.</p><p>Starting the next game, we start facing bigger and badder stuff instead of a lot of stuff. The game was finished for 1 of the guys last week when we started the game late with a 2 hour combat that was a random encounter. We have 5 ECL 3 guys. He sends 2 CR 7 Hellcats at us because it's what he rolled. There was a point where he rolled for a minute or so while nobody said anything, then looked up, knocked his NPC over and said, "She goes down." That's it.</p><p>After we then took an hour to figure out just how much poison a character could find in a week- using a calculator, of course- I decide to screw the game.</p><p>We get taken to the next area where we see 50 bad guys walking. The leader has 2 of the world-saving artifacts that we need. I have one. Remember, we're level 3. "We're taking those." I think that everyone was tired of the crap, too, because they quickly jumped on board. We explained what we wanted to do for the next hour while he told us we'd die. We told him that we didn't care. We also knew very quickly that they were all level 5 or more.</p><p>Our perfect plan didn't work out so well as he started ignoring rules just to kill us. It was also the most fun we'd had at the table as one guy jumped out of a tree at the leader and had a cinematic battle. Of course, 3 of us dropped from CHA damage pretty quickly. Thankfully, his DMPC was there to save us and get us out of there.</p><p></p><p></p><p>The Problem: He never paid attention to what we wanted. Everything seemed so rigid in his mind that he didn't change as we needed him to. Plus, he spent a lot of time talking about his high level game that he was running. That's what the other 2 annoying guys were involved in.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4286587, member: 44184"] Not understanding what the players want is probably the worst and most common. I just quit a game and took a few other players. (I should probably tell the DM I'm done, but anyways...) I showed up to my first game a few games ago. 2 guys are older and like to RP. 2 guys are annoying. Everyone regales me with how they almost wiped the game before on Hellhounds. Yay? By the end of that session, we've had 2 or 3 fights against ridiculous numbers of weak crap. 15 guys to our 5. 9 CR 1 dinosaurs while we're asleep. Basically, multi-hour combats that we couldn't win without multiple people going down and barely getting lucky to survive. The DM gives us a fraction of the XP we should get. 3 of us tell him that it's annoying and we would like some stuff to be changed. We lay out the problem and give numerous ideas. Starting the next game, we start facing bigger and badder stuff instead of a lot of stuff. The game was finished for 1 of the guys last week when we started the game late with a 2 hour combat that was a random encounter. We have 5 ECL 3 guys. He sends 2 CR 7 Hellcats at us because it's what he rolled. There was a point where he rolled for a minute or so while nobody said anything, then looked up, knocked his NPC over and said, "She goes down." That's it. After we then took an hour to figure out just how much poison a character could find in a week- using a calculator, of course- I decide to screw the game. We get taken to the next area where we see 50 bad guys walking. The leader has 2 of the world-saving artifacts that we need. I have one. Remember, we're level 3. "We're taking those." I think that everyone was tired of the crap, too, because they quickly jumped on board. We explained what we wanted to do for the next hour while he told us we'd die. We told him that we didn't care. We also knew very quickly that they were all level 5 or more. Our perfect plan didn't work out so well as he started ignoring rules just to kill us. It was also the most fun we'd had at the table as one guy jumped out of a tree at the leader and had a cinematic battle. Of course, 3 of us dropped from CHA damage pretty quickly. Thankfully, his DMPC was there to save us and get us out of there. The Problem: He never paid attention to what we wanted. Everything seemed so rigid in his mind that he didn't change as we needed him to. Plus, he spent a lot of time talking about his high level game that he was running. That's what the other 2 annoying guys were involved in. [/QUOTE]
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