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<blockquote data-quote="Rackhir" data-source="post: 4290285" data-attributes="member: 149"><p>1) EN World is a resource use it.</p><p></p><p>Read story hours for plot, BBEG and NPC ideas. Pay particular attention to SHs that are using your setting. Even if it isn't a good read, it may still have ideas you can use.</p><p></p><p>Some DMs have suggestion threads for their campaigns, where people suggests encounters, monsters and challenges for the players. You may wish to start one for your campaign. This is particularly valuable for mid to high level campaigns, where it can take a substantial amount of time to create monsters/npcs and there are lots of people who will happily create and stat out that advanced half-Daelkyr beholder strike team for you.</p><p></p><p>There are also "Rogue's Galleries" where characters and sometimes NPCs are described. You can file off the serial numbers and retread them for your campaign.</p><p></p><p>2) Talk to your players and solicit feedback. Very few campaigns have failed because people discussed what they liked and didn't like or because everyone was on the same page as to what to expect from the campaign.</p><p></p><p>3) If your "House Rules" get much past a page of text, you need to seriously think about if you should be using a system other than D&D. If you have to substantially change the rules of the game, then another system might be a better fit.</p><p></p><p>4) Actions have consequences - This doesn't mean punish the players for doing or not doing something, just that what has happened in the past should have an effect on what happens in the future. Have NPCs show up repeatedly (where it makes sense). If the PC's are kind or helpful to an NPC, they may return the favor down the road. Helped out the halflings rather than the elves, maybe the elves's villiage is a smouldering ruin the next time they pass that way. Just avoid making everything a dammed if you do/dammed if you don't choice. They have their place and PCs can't do or be everywhere at once, but they shouldn't be screwed over by every choice they have to make.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 4290285, member: 149"] 1) EN World is a resource use it. Read story hours for plot, BBEG and NPC ideas. Pay particular attention to SHs that are using your setting. Even if it isn't a good read, it may still have ideas you can use. Some DMs have suggestion threads for their campaigns, where people suggests encounters, monsters and challenges for the players. You may wish to start one for your campaign. This is particularly valuable for mid to high level campaigns, where it can take a substantial amount of time to create monsters/npcs and there are lots of people who will happily create and stat out that advanced half-Daelkyr beholder strike team for you. There are also "Rogue's Galleries" where characters and sometimes NPCs are described. You can file off the serial numbers and retread them for your campaign. 2) Talk to your players and solicit feedback. Very few campaigns have failed because people discussed what they liked and didn't like or because everyone was on the same page as to what to expect from the campaign. 3) If your "House Rules" get much past a page of text, you need to seriously think about if you should be using a system other than D&D. If you have to substantially change the rules of the game, then another system might be a better fit. 4) Actions have consequences - This doesn't mean punish the players for doing or not doing something, just that what has happened in the past should have an effect on what happens in the future. Have NPCs show up repeatedly (where it makes sense). If the PC's are kind or helpful to an NPC, they may return the favor down the road. Helped out the halflings rather than the elves, maybe the elves's villiage is a smouldering ruin the next time they pass that way. Just avoid making everything a dammed if you do/dammed if you don't choice. They have their place and PCs can't do or be everywhere at once, but they shouldn't be screwed over by every choice they have to make. [/QUOTE]
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