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<blockquote data-quote="FormerlyHemlock" data-source="post: 6961236" data-attributes="member: 6787650"><p>Actually, Paladin 1/Death Monk 6 (aiming for Paladin of Devotion 6/Death Monk 12/Warlock 2) is terrific. You wind up with all the fun parts of Death Monk (unkillability and awesome saves plus Stunning Strike and ki bonus actions), most of the fun parts of Paladin (awesome bonus action spells and saving throw aura plus high AC), a ranged attack to cover the paladin's weak spots (ranged combat), better physical control options than a typical monk (grapple/prone works better with high Str), and you're not as MAD as you might expect. (Str, Wis, Cha, and some Dex; but Cha is the only one you really need to max)</p><p> </p><p>In many ways this is better than a pure Paladin or a pure Monk. Monk weapons and unarmed combat is kind of a trap, from the in-combat perspective.</p><p></p><p>Shadow Monks are still way better at scouting though.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6961236, member: 6787650"] Actually, Paladin 1/Death Monk 6 (aiming for Paladin of Devotion 6/Death Monk 12/Warlock 2) is terrific. You wind up with all the fun parts of Death Monk (unkillability and awesome saves plus Stunning Strike and ki bonus actions), most of the fun parts of Paladin (awesome bonus action spells and saving throw aura plus high AC), a ranged attack to cover the paladin's weak spots (ranged combat), better physical control options than a typical monk (grapple/prone works better with high Str), and you're not as MAD as you might expect. (Str, Wis, Cha, and some Dex; but Cha is the only one you really need to max) In many ways this is better than a pure Paladin or a pure Monk. Monk weapons and unarmed combat is kind of a trap, from the in-combat perspective. Shadow Monks are still way better at scouting though. [/QUOTE]
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