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*Pathfinder & Starfinder
"Worst" non-core party?
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<blockquote data-quote="pawsplay" data-source="post: 3190019" data-attributes="member: 15538"><p>How is that crappy? The hexblade is unusual but very solid, the Healer need only heal to be basically effective and does have other useful traits, the warlock is problematic in the arcane role but does excel in certain ways, and with ninjas' ability to turn invisible, sudden strike is actually pretty nice. </p><p></p><p>However, the category of "worst party scout" is not highly contested... spellthieves have a number of weaknesses but are decent, and have their own schtick; ninjas are weak in a straight up fight but can turn invisible and can do that whole "I have Dex and Wis to AC and I wear bracers of armor" thing; scouts are different from but very equivalent to rogues; bards have no trapfinding but can typically detect magic.</p><p></p><p>The worst:</p><p></p><p>Samurai - like a fighter, but with no choices and no feats</p><p>Shugenja - the divine class with the worst spell knowledge in the game, they know as few spells as sorcerers and have to pick "order" and "Favored element" spells for most of their spells, poor BAB, light armor, d6s, no turn or chastise ability, one good save.</p><p>Ninja - Fairly solid in its own right, but not as skilled as the rogue, and we don't want a spellthief playing back up to our beguiler </p><p>Beguiler - Hi! I'm like a sorcerer who chose his spells... unwisely. Don't get me wrong, beguilders are nice, but against undead or constructs, you're going to have problems. And the lack of buffs really hurts, too. </p><p></p><p>Mind you, this party is likely to whoop up on groups of humanoids, but in terms of meeting an untimely death, this party is hard to beat. It's vulnerable to undead, constructs, groups of melee combatants, anything with SR, and anything that hits hard. Just covering basic cure, restore, and raise spells will use up most of the shugenja's spell allotments, which means little in the way of buffs.</p><p></p><p>This party has no one proficient with a shield; no optimal two handed weapon wielder, and no one with both heavy armor proficiency and shield proficiency, either; little ability to hit incorporeal opponents; no favorable choices for reach weapons; only one character with two good saves. The shugenja will be hard pressed to cover utility areas such as energy resistance and so forth that the beguiler can't help much with.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3190019, member: 15538"] How is that crappy? The hexblade is unusual but very solid, the Healer need only heal to be basically effective and does have other useful traits, the warlock is problematic in the arcane role but does excel in certain ways, and with ninjas' ability to turn invisible, sudden strike is actually pretty nice. However, the category of "worst party scout" is not highly contested... spellthieves have a number of weaknesses but are decent, and have their own schtick; ninjas are weak in a straight up fight but can turn invisible and can do that whole "I have Dex and Wis to AC and I wear bracers of armor" thing; scouts are different from but very equivalent to rogues; bards have no trapfinding but can typically detect magic. The worst: Samurai - like a fighter, but with no choices and no feats Shugenja - the divine class with the worst spell knowledge in the game, they know as few spells as sorcerers and have to pick "order" and "Favored element" spells for most of their spells, poor BAB, light armor, d6s, no turn or chastise ability, one good save. Ninja - Fairly solid in its own right, but not as skilled as the rogue, and we don't want a spellthief playing back up to our beguiler Beguiler - Hi! I'm like a sorcerer who chose his spells... unwisely. Don't get me wrong, beguilders are nice, but against undead or constructs, you're going to have problems. And the lack of buffs really hurts, too. Mind you, this party is likely to whoop up on groups of humanoids, but in terms of meeting an untimely death, this party is hard to beat. It's vulnerable to undead, constructs, groups of melee combatants, anything with SR, and anything that hits hard. Just covering basic cure, restore, and raise spells will use up most of the shugenja's spell allotments, which means little in the way of buffs. This party has no one proficient with a shield; no optimal two handed weapon wielder, and no one with both heavy armor proficiency and shield proficiency, either; little ability to hit incorporeal opponents; no favorable choices for reach weapons; only one character with two good saves. The shugenja will be hard pressed to cover utility areas such as energy resistance and so forth that the beguiler can't help much with. [/QUOTE]
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"Worst" non-core party?
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