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"Worst" non-core party?
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<blockquote data-quote="Particle_Man" data-source="post: 3195734" data-attributes="member: 892"><p>Good BAB, d10s, miss chance vs. projectiles, all good!</p><p></p><p>Mettle...somewhat useful. Note that Hexblades have poor Fort saves, so we are really talking about the stuff that Will saves work against (Inflict, Slow, a few others). Speaking of which, a warrior type with a bad save vs. poisons is not going to have many long-term prospects of survival, without a healer nearby.</p><p></p><p>buff spells...could be ok, but by the time they get them, magic items can do many of the same things. Mirror Image is cool though, and Hound of Doom is nice. Note that they get very few spells, though. And their caster level is abyssmal. I note that you don't mention the long list of non-buff "Save or else" spells Hexblades get. The reason why those spells are so bad? Bad save DCs.</p><p></p><p>Bonus Feats...AWFUL! Because the pool from which you pick them from is the narrowest of any class, ever. Note that the great majority of them are to make very crappy saving throws a little less crappy. And note that many of the Hexblade save or else spells are illusions (and now abjurations, with Complete Mage). Neither of those schools are given as "spell focus bonus feats" in this limited, limited, sadly limited pool of feats.</p><p></p><p>Hexes: Not nearly enough of them per day, and even the unofficial way to get more (a Dragon article feat) only give one extra use per feat. If this is their signature ability, then their pen needs a lot more ink. Heck, given that an opponent that makes their save is safe from a hex for 24 hours, there is no reason not to make the Hex ability "at will", and then give Warlock-like "shaping" abilities to the hex at higher levels.</p><p></p><p>Hexblades are cool flavour wise, but crunch wise are simply sub-par, without a little house ruling (my DM lets my choose bonus feats from the Reserve Feats in Complete Mage and from the feats in that Dragon article listing Hexblade feats).</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 3195734, member: 892"] Good BAB, d10s, miss chance vs. projectiles, all good! Mettle...somewhat useful. Note that Hexblades have poor Fort saves, so we are really talking about the stuff that Will saves work against (Inflict, Slow, a few others). Speaking of which, a warrior type with a bad save vs. poisons is not going to have many long-term prospects of survival, without a healer nearby. buff spells...could be ok, but by the time they get them, magic items can do many of the same things. Mirror Image is cool though, and Hound of Doom is nice. Note that they get very few spells, though. And their caster level is abyssmal. I note that you don't mention the long list of non-buff "Save or else" spells Hexblades get. The reason why those spells are so bad? Bad save DCs. Bonus Feats...AWFUL! Because the pool from which you pick them from is the narrowest of any class, ever. Note that the great majority of them are to make very crappy saving throws a little less crappy. And note that many of the Hexblade save or else spells are illusions (and now abjurations, with Complete Mage). Neither of those schools are given as "spell focus bonus feats" in this limited, limited, sadly limited pool of feats. Hexes: Not nearly enough of them per day, and even the unofficial way to get more (a Dragon article feat) only give one extra use per feat. If this is their signature ability, then their pen needs a lot more ink. Heck, given that an opponent that makes their save is safe from a hex for 24 hours, there is no reason not to make the Hex ability "at will", and then give Warlock-like "shaping" abilities to the hex at higher levels. Hexblades are cool flavour wise, but crunch wise are simply sub-par, without a little house ruling (my DM lets my choose bonus feats from the Reserve Feats in Complete Mage and from the feats in that Dragon article listing Hexblade feats). [/QUOTE]
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