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<blockquote data-quote="billd91" data-source="post: 9331550" data-attributes="member: 3400"><p>Paizo has had issues with initial chapters for some of their APs. If you think of them as a James Bond cold open, in which we see part of another mission that has little to do with the rest of the story, then I think they would work... if they weren't a whole chapter long and were the focus of character hooks and development.</p><p></p><p>Examples: Curse of the Crimson Throne - characters all start as enemies of a particular petty crime lord. It's the hook that brings them together. The first chapter resolves that enmity and it no longer has any real impact on the campaign. Hopefully, the bonds forged between PCs and the PCs and the city will carry them through.</p><p>Second Darkness - characters start out helping out in a seedy tavern in a criminal town and the campaign ultimately turns into a campaign against drow in the underdark and learning unsavory secrets about elves</p><p></p><p>None of this is to say that the adventures/APs were bad. In fact, they're actually pretty interesting. But they really do take an unexpected turn for the players after the opening chapter.</p></blockquote><p></p>
[QUOTE="billd91, post: 9331550, member: 3400"] Paizo has had issues with initial chapters for some of their APs. If you think of them as a James Bond cold open, in which we see part of another mission that has little to do with the rest of the story, then I think they would work... if they weren't a whole chapter long and were the focus of character hooks and development. Examples: Curse of the Crimson Throne - characters all start as enemies of a particular petty crime lord. It's the hook that brings them together. The first chapter resolves that enmity and it no longer has any real impact on the campaign. Hopefully, the bonds forged between PCs and the PCs and the city will carry them through. Second Darkness - characters start out helping out in a seedy tavern in a criminal town and the campaign ultimately turns into a campaign against drow in the underdark and learning unsavory secrets about elves None of this is to say that the adventures/APs were bad. In fact, they're actually pretty interesting. But they really do take an unexpected turn for the players after the opening chapter. [/QUOTE]
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