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<blockquote data-quote="MindWanderer" data-source="post: 4269935" data-attributes="member: 64938"><p>Nope. You can only have one origin. And in the MM, they're "Medium fey humanoid."</p><p>So to be good at a class, you have to make sense of both of your attribute bonuses, or have a class feature that synergises well? Let's see, then:</p><p></p><p>- Humans: Only one +2, so that already puts them at a disadvantage. The extra skill is okay, but it has to be a class skill (unlike the Eladrin's bonus skill). The bonus feat is only good if there's something you're absolutely dying for, and even then you just have to be a little patient (you get more feats in 4e than there are really good feats to have). So they're no good at anything.</p><p>- Elves: Good archery rangers, given. Being able to shift in difficult terrain is meh most of the time. And no one but a ranger or ranger multiclass will get much use out of the bow prof. So they're good at only one class.</p><p>- Half-elves: Good star-pact warlocks by stat bonuses. Their abilities are useless from the perpective of any one class. So again, just one class they're good at.</p><p>- Dwarves: Nothing by stat bonuses. Dwarven Resilience is good for anyone. So a solid choice for con- or wis- based builds (some fighters, infernal-pact warlocks), and that's about it.</p><p>- Halflings. Trickster rogues. Second Chance is, like Dwarven Resilience, nice for anyone but not especially nice for any one. Small weapons hurt all weapon-using classes except rogue. So they're good fey-pact warlocks as well.</p><p>- Dragonborn: They look like good paladins, but it's a trap because of 4-way MAD. Inspiring Warlord, however, works well, as does melee cleric. If you like their racial features, you can pretend they get a Con bonus, because they need Con to make use of them. That makes them good Con-based fighters, and warlocks of any type.</p><p>- Tiefling: Fey-pact warlocks are the only class their ability scores lend them to, and none of their other abilities are class-specific. Their one really good ability is tied to Cha, so they can make good paladins and tolerable inspiring warlords. Good trickster rogues, too, due to their skill bonuses.</p><p></p><p>So we have 1 race good in 0 classes, 3 races good in 1 class, 2 good in 2 classes, and 2 races good at 4 classes. All this is build-specific, of course. In that context, using this type of evaluation, eladrin aren't exceptionally bad. Oddly, tieflings come out as winners, tied with dragonborn.</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4269935, member: 64938"] Nope. You can only have one origin. And in the MM, they're "Medium fey humanoid." So to be good at a class, you have to make sense of both of your attribute bonuses, or have a class feature that synergises well? Let's see, then: - Humans: Only one +2, so that already puts them at a disadvantage. The extra skill is okay, but it has to be a class skill (unlike the Eladrin's bonus skill). The bonus feat is only good if there's something you're absolutely dying for, and even then you just have to be a little patient (you get more feats in 4e than there are really good feats to have). So they're no good at anything. - Elves: Good archery rangers, given. Being able to shift in difficult terrain is meh most of the time. And no one but a ranger or ranger multiclass will get much use out of the bow prof. So they're good at only one class. - Half-elves: Good star-pact warlocks by stat bonuses. Their abilities are useless from the perpective of any one class. So again, just one class they're good at. - Dwarves: Nothing by stat bonuses. Dwarven Resilience is good for anyone. So a solid choice for con- or wis- based builds (some fighters, infernal-pact warlocks), and that's about it. - Halflings. Trickster rogues. Second Chance is, like Dwarven Resilience, nice for anyone but not especially nice for any one. Small weapons hurt all weapon-using classes except rogue. So they're good fey-pact warlocks as well. - Dragonborn: They look like good paladins, but it's a trap because of 4-way MAD. Inspiring Warlord, however, works well, as does melee cleric. If you like their racial features, you can pretend they get a Con bonus, because they need Con to make use of them. That makes them good Con-based fighters, and warlocks of any type. - Tiefling: Fey-pact warlocks are the only class their ability scores lend them to, and none of their other abilities are class-specific. Their one really good ability is tied to Cha, so they can make good paladins and tolerable inspiring warlords. Good trickster rogues, too, due to their skill bonuses. So we have 1 race good in 0 classes, 3 races good in 1 class, 2 good in 2 classes, and 2 races good at 4 classes. All this is build-specific, of course. In that context, using this type of evaluation, eladrin aren't exceptionally bad. Oddly, tieflings come out as winners, tied with dragonborn. [/QUOTE]
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