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<blockquote data-quote="Kitirat" data-source="post: 4270191" data-attributes="member: 7003"><p>It is interesting that after so many votes half-elves are still far and away voted weak most often. I've found a solution for my homebrew campaign but in my world everyone gets a regional boon based on their location (such as a free language and a bonus to a skill most commonly). Otherwise I removed the group diplomacy since it does not jive with my world. Here ya go:</p><p></p><p>Born heroes and leaders who combine the best features of humans and elves, half-elves have been forced to learn diplomacy to survive in the relentless realm of the northern lights. Unlike in other realms, being near a half-elf will often bring less instead of more tolerance to their allies. However through this struggle, the half-elves have found themselves even more adaptable to their surroundings.</p><p>RACIAL TRAITS</p><p>Average Height: 5´ 5˝–6´ 2˝</p><p>Average Weight: 130–190 lb.</p><p>Ability Scores: +2 Constitution, +2 Charisma</p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Low-light</p><p>Languages: Common, Elven, choice of one other</p><p>Skill Bonuses: +2 Diplomacy, +2 Insight</p><p></p><p>Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.</p><p>Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.</p><p>Culturally Adaptive: You may take an additional regional boon. It does not have to be from your starting region, however it must be from a northern region if you’re a northerner, or from the south if a southerner. Bonuses to the same skill take the higher of the boons bonuses to each category and resistances to the same type take the higher of the amounts.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>New Heroic Feats </p><p></p><p>Hybrid Synergy</p><p>Prerequisites: Half-elf</p><p>Effect: You may recharge any encounter ability gained from your dilettante racial ability or any multi-class feat whenever you use an action point. The recharged ability can be used as part of the action gained by the action point.</p><p>Regional Adaption</p><p>Prerequisites: Half-elf</p><p>Effect: You may choose a new regional boon from a region you have visited during your last level. Bonuses to skills and resistances take the highest in each category. This feat may be taken multiple times, even gaining different boons from the same region, but only once per level.</p><p></p><p>Paragon Feats</p><p>Diversification</p><p>Prerequisites: Half-elf</p><p>Effect: You may take a heroic tier encounter power from a class different than yours. You can use that power as a daily power.</p><p></p><p>Epic Feats</p><p>Hybrid Strength</p><p>Prerequisites: Half-elf</p><p>Effect: You may recharge any encounter ability gained from your dilettante racial ability or any multi-class feat whenever you use an action point. The recharged ability can be used as part of the action gained by the action point. Alternately, you may recharge your diversification daily power instead of an encounter power with your hybrid synergy ability.</p></blockquote><p></p>
[QUOTE="Kitirat, post: 4270191, member: 7003"] It is interesting that after so many votes half-elves are still far and away voted weak most often. I've found a solution for my homebrew campaign but in my world everyone gets a regional boon based on their location (such as a free language and a bonus to a skill most commonly). Otherwise I removed the group diplomacy since it does not jive with my world. Here ya go: Born heroes and leaders who combine the best features of humans and elves, half-elves have been forced to learn diplomacy to survive in the relentless realm of the northern lights. Unlike in other realms, being near a half-elf will often bring less instead of more tolerance to their allies. However through this struggle, the half-elves have found themselves even more adaptable to their surroundings. RACIAL TRAITS Average Height: 5´ 5˝–6´ 2˝ Average Weight: 130–190 lb. Ability Scores: +2 Constitution, +2 Charisma Size: Medium Speed: 6 squares Vision: Low-light Languages: Common, Elven, choice of one other Skill Bonuses: +2 Diplomacy, +2 Insight Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power. Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements. Culturally Adaptive: You may take an additional regional boon. It does not have to be from your starting region, however it must be from a northern region if you’re a northerner, or from the south if a southerner. Bonuses to the same skill take the higher of the boons bonuses to each category and resistances to the same type take the higher of the amounts. New Heroic Feats Hybrid Synergy Prerequisites: Half-elf Effect: You may recharge any encounter ability gained from your dilettante racial ability or any multi-class feat whenever you use an action point. The recharged ability can be used as part of the action gained by the action point. Regional Adaption Prerequisites: Half-elf Effect: You may choose a new regional boon from a region you have visited during your last level. Bonuses to skills and resistances take the highest in each category. This feat may be taken multiple times, even gaining different boons from the same region, but only once per level. Paragon Feats Diversification Prerequisites: Half-elf Effect: You may take a heroic tier encounter power from a class different than yours. You can use that power as a daily power. Epic Feats Hybrid Strength Prerequisites: Half-elf Effect: You may recharge any encounter ability gained from your dilettante racial ability or any multi-class feat whenever you use an action point. The recharged ability can be used as part of the action gained by the action point. Alternately, you may recharge your diversification daily power instead of an encounter power with your hybrid synergy ability. [/QUOTE]
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