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<blockquote data-quote="MindWanderer" data-source="post: 4270564" data-attributes="member: 64938"><p>In most cases, that's a trap as well, paragon multiclassing (which is also a trap, IMO) being an exception.</p><p></p><p>- Cleric: There's 2 Wis at-wills and two Str ones. For three to be decent, you have to be a hybrid melee/laser cleric, which is a suboptimal build.</p><p>- Fighter: Cleave and either Reaping Strike or Tide of Iron are your two starters. Shield users can take Reaping Strike, and it's not horrible, but two-weapon fighters are stuck with the useless Sure Strike.</p><p>- Paladin: Same deal as the cleric. A third at-will is only if you opted to go hybrid Str/Cha and make Wis tertiary (and thus, by level 28 it will be hugely behind).</p><p>- Ranger: There's one ranged power, one melee power, and two ranged or melee. So again, unless you're a hybrid, you have no freedom of choice... and you get Careful Attack, which is useless.</p><p>- Rogue: Here, being a human is pretty good. You get your choice of either Riposte Strike or Sly Flourish, then both Deft Strike and Piercing Strike. All good choices.</p><p>- Warlock: For Fey pact warlocks, the two Con-based powers aren't helpful. Picking up Dire Radiance for an Infernal pact warlock, or either of the other two for a Star pact warlock, is fine. So humans can have some benefit here. On the other hand, all three at-will pact powers are pretty similar in function. Not horrible, not great.</p><p>- Warlord: Another solid use for a human. Commander's Strike for tactical warlords, Furious Smash for inspiring warlords, Viper's Strike and Wolf Pack Tactics for both. The extra tactical options should appeal to warlord players. Thumbs up.</p><p>- Wizard: No argument here. If I were to play a wizard, I'd be human, hands down. I'd take a fourth at-will if I could get it somehow.</p><p></p><p>So humans are, IMO, well-suited for only three classes by virtue of this feature.Oh, I'll stand by "great," because I was trying to use what I inferred as your criteria rather than my own. Fey Step is sheer awesomeness for a ranger of either type: a TWF ranger can teleport in to melee without getting his fragile butt beat on en route, or teleport out of trouble afterwards, and an archery ranger can teleport to a well-defended spot like a ledge and snipe. The Dex increase plus this make them a top ranger choice in my book. Since few "ideally-suited" race/class combinations exist (dragonborn melee cleric and inspiring warlord, elf archery ranger, half-elf star pact warlock, halfling trickster rogue, and tiefling fey pact warlock), at least compared to the gamut of combinations possible, saying that they're not "ideally suited" to anything isn't helpful--neither are dwarves or humans, and only dragonborn are only "ideally suited" for more than one particular build.</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4270564, member: 64938"] In most cases, that's a trap as well, paragon multiclassing (which is also a trap, IMO) being an exception. - Cleric: There's 2 Wis at-wills and two Str ones. For three to be decent, you have to be a hybrid melee/laser cleric, which is a suboptimal build. - Fighter: Cleave and either Reaping Strike or Tide of Iron are your two starters. Shield users can take Reaping Strike, and it's not horrible, but two-weapon fighters are stuck with the useless Sure Strike. - Paladin: Same deal as the cleric. A third at-will is only if you opted to go hybrid Str/Cha and make Wis tertiary (and thus, by level 28 it will be hugely behind). - Ranger: There's one ranged power, one melee power, and two ranged or melee. So again, unless you're a hybrid, you have no freedom of choice... and you get Careful Attack, which is useless. - Rogue: Here, being a human is pretty good. You get your choice of either Riposte Strike or Sly Flourish, then both Deft Strike and Piercing Strike. All good choices. - Warlock: For Fey pact warlocks, the two Con-based powers aren't helpful. Picking up Dire Radiance for an Infernal pact warlock, or either of the other two for a Star pact warlock, is fine. So humans can have some benefit here. On the other hand, all three at-will pact powers are pretty similar in function. Not horrible, not great. - Warlord: Another solid use for a human. Commander's Strike for tactical warlords, Furious Smash for inspiring warlords, Viper's Strike and Wolf Pack Tactics for both. The extra tactical options should appeal to warlord players. Thumbs up. - Wizard: No argument here. If I were to play a wizard, I'd be human, hands down. I'd take a fourth at-will if I could get it somehow. So humans are, IMO, well-suited for only three classes by virtue of this feature.Oh, I'll stand by "great," because I was trying to use what I inferred as your criteria rather than my own. Fey Step is sheer awesomeness for a ranger of either type: a TWF ranger can teleport in to melee without getting his fragile butt beat on en route, or teleport out of trouble afterwards, and an archery ranger can teleport to a well-defended spot like a ledge and snipe. The Dex increase plus this make them a top ranger choice in my book. Since few "ideally-suited" race/class combinations exist (dragonborn melee cleric and inspiring warlord, elf archery ranger, half-elf star pact warlock, halfling trickster rogue, and tiefling fey pact warlock), at least compared to the gamut of combinations possible, saying that they're not "ideally suited" to anything isn't helpful--neither are dwarves or humans, and only dragonborn are only "ideally suited" for more than one particular build. [/QUOTE]
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