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Worst Race?
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<blockquote data-quote="Satori" data-source="post: 4281503" data-attributes="member: 37233"><p>My gut instinct for the Tiefling was the same as everyone else.</p><p></p><p><em><strong>"Ugh...such a cool race, but so lacking in crunch."</strong></em></p><p></p><p>I played one anyway (because that's how I role), and I was pleasantly surprised with my Tiefling Warlock.</p><p></p><p>For one, I was able to minimize Charisma (Infernal Pact) without killing my social skills (Streetwise, Bluff, Intimidate), max Constitution, and keep Intelligence at 14 (16). This freed up a number of points for Strength (I have a vision of a Plate wearing Warlock...).</p><p></p><p>The Fire Resistance didn't come into play...but Fire tends to be a REALLY common damage type (in general, at least), so I have a feeling I'll really appreciate that scaling resistance down the road.</p><p></p><p>What I REALLY loved was the +1 Hit vs Bloodied Foes. Combine this with the Hellfire Blood racial feat (+1 Hit/Dmg with Fire/Fear) and Prime Shot and I had a pleasantly high To Hit score when doing what Warlocks do best...</p><p></p><p>...namely, killing off weak and dying foes!</p><p></p><p>It became sort of a table joke that my sole purpose was to mercy kill all the stragglers...except that we found out the hard way that a "Bloodied" foe is still just as dangerous as a full health enemy.</p><p></p><p>The only ability I forgot to use was the Racial Power (Something "Wrath")...which was my own fault and caused by my constant stumbling over the new rules. Had I used it effectively, though, that would be ANOTHER bonus to Hit.</p><p></p><p>I see the Tiefling as a very capable character when used appropriately.</p></blockquote><p></p>
[QUOTE="Satori, post: 4281503, member: 37233"] My gut instinct for the Tiefling was the same as everyone else. [I][B]"Ugh...such a cool race, but so lacking in crunch."[/B][/I] I played one anyway (because that's how I role), and I was pleasantly surprised with my Tiefling Warlock. For one, I was able to minimize Charisma (Infernal Pact) without killing my social skills (Streetwise, Bluff, Intimidate), max Constitution, and keep Intelligence at 14 (16). This freed up a number of points for Strength (I have a vision of a Plate wearing Warlock...). The Fire Resistance didn't come into play...but Fire tends to be a REALLY common damage type (in general, at least), so I have a feeling I'll really appreciate that scaling resistance down the road. What I REALLY loved was the +1 Hit vs Bloodied Foes. Combine this with the Hellfire Blood racial feat (+1 Hit/Dmg with Fire/Fear) and Prime Shot and I had a pleasantly high To Hit score when doing what Warlocks do best... ...namely, killing off weak and dying foes! It became sort of a table joke that my sole purpose was to mercy kill all the stragglers...except that we found out the hard way that a "Bloodied" foe is still just as dangerous as a full health enemy. The only ability I forgot to use was the Racial Power (Something "Wrath")...which was my own fault and caused by my constant stumbling over the new rules. Had I used it effectively, though, that would be ANOTHER bonus to Hit. I see the Tiefling as a very capable character when used appropriately. [/QUOTE]
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