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worst (real) advice for DMs
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<blockquote data-quote="Hussar" data-source="post: 8546684" data-attributes="member: 22779"><p>To be fair, I've used a shot clock. And, yes, 60 seconds is MORE than enough time to call out their actions. Note, it's not, "finish your turn in 60 seconds", it's call out the actions in 60 seconds.</p><p></p><p>I wonder if this might be a bigger issue in online games, particularly ones without video chat, where sometimes I think players dither and don't realize how much they did. I actually timed one of my worst offenders once and presented the times everyone in the group, including the DM took during combat. It revealed that this one player was actually taking more time than the entire group COMBINED, including the DM!</p><p></p><p>Thus the shot clock was born. Almost never used once the house rule hit the table and never particularly rigorously applied. Just having it there fixed the problem.</p><p></p><p>So, no, this is one piece of advice that I think is very useful. If you haven't even decided what your character is going to do within 60 seconds of your turn starting, you aren't paying close enough attention to the game. Just pass and let other people play. Or, better yet, pay attention, have an idea of what your character is going to do BEFORE your turn, and then don't waste the table's time.</p><p></p><p>On a side note, this is one area where 4e actually gleamed bright. Because pretty much every character had off turn actions, and frequently had ways to grant other characters off turn actions, players were encouraged to pay attention a lot more because it wasn't half an hour before your turn came back around and you got to do something for thirty seconds and went back to spectating for the next half an hour.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8546684, member: 22779"] To be fair, I've used a shot clock. And, yes, 60 seconds is MORE than enough time to call out their actions. Note, it's not, "finish your turn in 60 seconds", it's call out the actions in 60 seconds. I wonder if this might be a bigger issue in online games, particularly ones without video chat, where sometimes I think players dither and don't realize how much they did. I actually timed one of my worst offenders once and presented the times everyone in the group, including the DM took during combat. It revealed that this one player was actually taking more time than the entire group COMBINED, including the DM! Thus the shot clock was born. Almost never used once the house rule hit the table and never particularly rigorously applied. Just having it there fixed the problem. So, no, this is one piece of advice that I think is very useful. If you haven't even decided what your character is going to do within 60 seconds of your turn starting, you aren't paying close enough attention to the game. Just pass and let other people play. Or, better yet, pay attention, have an idea of what your character is going to do BEFORE your turn, and then don't waste the table's time. On a side note, this is one area where 4e actually gleamed bright. Because pretty much every character had off turn actions, and frequently had ways to grant other characters off turn actions, players were encouraged to pay attention a lot more because it wasn't half an hour before your turn came back around and you got to do something for thirty seconds and went back to spectating for the next half an hour. [/QUOTE]
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