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worst (real) advice for DMs
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<blockquote data-quote="Thomas Shey" data-source="post: 8549174" data-attributes="member: 7026617"><p>An educated guess from experience. Feel free to ask around this board if you think its otherwise.</p><p></p><p></p><p></p><p>Why, yes, I am, because this started with the assumption that you should put your players into this <em>whether they want it or not</em>. In fact, he doesn't seem to think it matters whether they had any control over getting into the situation in the first place (see his third sentence in post #111) It makes no reference to the players buying-in to this approach, and in fact, early on he was dismissive of any players that didn't in the same post).</p><p></p><p>So, yes, I said I have disdain for the view that players are supposed to share your approach as a GM and if they don't you should "train" them to, and I do.</p><p></p><p></p><p></p><p>In a CoC game most people are going to know they're in a fatalistic horror campaign from the get-go. Its really not parallel at all. it might be if a player got into a campaign blind and didn't understand what CoC is about, but that's a degenerate case, and doesn't parallel what people expect from most fantasy campaigns and D&D in particular (as I've noted, if you don't want people to expect to be able to behave in a heroic way, don't use a bunch of fictional heroes as examples).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8549174, member: 7026617"] An educated guess from experience. Feel free to ask around this board if you think its otherwise. Why, yes, I am, because this started with the assumption that you should put your players into this [I]whether they want it or not[/I]. In fact, he doesn't seem to think it matters whether they had any control over getting into the situation in the first place (see his third sentence in post #111) It makes no reference to the players buying-in to this approach, and in fact, early on he was dismissive of any players that didn't in the same post). So, yes, I said I have disdain for the view that players are supposed to share your approach as a GM and if they don't you should "train" them to, and I do. In a CoC game most people are going to know they're in a fatalistic horror campaign from the get-go. Its really not parallel at all. it might be if a player got into a campaign blind and didn't understand what CoC is about, but that's a degenerate case, and doesn't parallel what people expect from most fantasy campaigns and D&D in particular (as I've noted, if you don't want people to expect to be able to behave in a heroic way, don't use a bunch of fictional heroes as examples). [/QUOTE]
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