Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
worst (real) advice for DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 8549210" data-attributes="member: 6785785"><p>I'm not sure exactly what you mean in the second sentence, but I'm not talking about playing optimally. I'm talking about the GM falling into a habit of running the NPCs from a standpoint of pure tactical optimization with the goal of killing the PCs. Not with winning, but with eliminating the PCs. </p><p></p><p>I don't think this is a good habit to fall into, but plenty of GMs do. I can say that I have done so at times. I justified it as "but this is what a bloodthirsty gnoll would do" and so on. But there's almost always more than one thing that someone "would do". Do I even have to cite the trope of the villain gloating when they should simply put a bullet in the hero's head? Or examples like a wide receiver thinking he's broken away for an easy TD and he starts gloating only to have a defender strip the ball at the 2-yard line? </p><p></p><p>Opponents don't always behave in a perfectly calculated pattern of the kind that games like D&D promote with the math and the turns and so on. GMs should break out of that thinking a bit more if they don't want those patterns to determine everything. </p><p></p><p>So if a party retreat is a desired option....if a given game group wants that to be available to the PCs....then they either need to make rules for it, or else the GM has to allow it to work often enough that it becomes something the players will consider.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8549210, member: 6785785"] I'm not sure exactly what you mean in the second sentence, but I'm not talking about playing optimally. I'm talking about the GM falling into a habit of running the NPCs from a standpoint of pure tactical optimization with the goal of killing the PCs. Not with winning, but with eliminating the PCs. I don't think this is a good habit to fall into, but plenty of GMs do. I can say that I have done so at times. I justified it as "but this is what a bloodthirsty gnoll would do" and so on. But there's almost always more than one thing that someone "would do". Do I even have to cite the trope of the villain gloating when they should simply put a bullet in the hero's head? Or examples like a wide receiver thinking he's broken away for an easy TD and he starts gloating only to have a defender strip the ball at the 2-yard line? Opponents don't always behave in a perfectly calculated pattern of the kind that games like D&D promote with the math and the turns and so on. GMs should break out of that thinking a bit more if they don't want those patterns to determine everything. So if a party retreat is a desired option....if a given game group wants that to be available to the PCs....then they either need to make rules for it, or else the GM has to allow it to work often enough that it becomes something the players will consider. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
worst (real) advice for DMs
Top