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General Tabletop Discussion
*Dungeons & Dragons
worst (real) advice for DMs
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<blockquote data-quote="Lanefan" data-source="post: 8550595" data-attributes="member: 29398"><p>I would assume this variance of challenges to be the default long-term outcome as the campaign goes on. If it isn't, the DM might want to shake up the adventure selection a bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said...</p><p></p><p>...sometimes the character you bring to the party just isn't going to be the right tool for this particular job, either by bad luck or bad management. Most of the time, one of two situations is in play:</p><p></p><p>--- the party have enough info to give them a vague idea what they're up against, and can tweak their resources (including their lineup!) to suit</p><p>--- the party have little or no advance info and thus cannot tweak their resources to suit, instead they have to try to be ready for anything.</p><p></p><p>In the first instance, if the party learn they're up against a trap-laden adventure and have a bunch of tanks but no Thief or Rogue in their lineup, maybe someone might want to swap out their tank and bring in a sneak? Failing that, at the very least the party might want to recruit an NPC for the job?</p><p></p><p>More broadly, I see it as very much - perhaps entirely - on the players/PCs to adapt to what the setting throws at them, rather than on the DM to adapt the setting to suit the PCs. The setting is, neutrally and without prejudice, exactly what it is; without regard for who/what the players decide to play in it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8550595, member: 29398"] I would assume this variance of challenges to be the default long-term outcome as the campaign goes on. If it isn't, the DM might want to shake up the adventure selection a bit. :) That said... ...sometimes the character you bring to the party just isn't going to be the right tool for this particular job, either by bad luck or bad management. Most of the time, one of two situations is in play: --- the party have enough info to give them a vague idea what they're up against, and can tweak their resources (including their lineup!) to suit --- the party have little or no advance info and thus cannot tweak their resources to suit, instead they have to try to be ready for anything. In the first instance, if the party learn they're up against a trap-laden adventure and have a bunch of tanks but no Thief or Rogue in their lineup, maybe someone might want to swap out their tank and bring in a sneak? Failing that, at the very least the party might want to recruit an NPC for the job? More broadly, I see it as very much - perhaps entirely - on the players/PCs to adapt to what the setting throws at them, rather than on the DM to adapt the setting to suit the PCs. The setting is, neutrally and without prejudice, exactly what it is; without regard for who/what the players decide to play in it. [/QUOTE]
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