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General Tabletop Discussion
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worst (real) advice for DMs
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<blockquote data-quote="Thomas Shey" data-source="post: 8550692" data-attributes="member: 7026617"><p>Absolutely true, but some people fall into ruts and don't even realize they've done it.</p><p></p><p></p><p></p><p>Not having the tool for the job is one thing; as you say, if necessary getting an NPC to cover it can do it, at least short term.</p><p></p><p>The more severe problem, however, is when a PC is a useless tool, not only for a given situation, but because of how the GM runs things, most or all of the time. At the very least the GM should be aware that a player has generated a character that is going to be mostly useless, he can point it out early, if he's not willing to adjust things to put in more things that will make the character functional.</p><p></p><p></p><p></p><p>There's nothing intrinsically wrong with that, but its not the way some groups roll; in some the game is all about the PCs, and the setting is built around them. If that's going to be the case (and its very much how some people prefer) then it behooves the GM to be aware what he's crafting the game <em>for</em>.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8550692, member: 7026617"] Absolutely true, but some people fall into ruts and don't even realize they've done it. Not having the tool for the job is one thing; as you say, if necessary getting an NPC to cover it can do it, at least short term. The more severe problem, however, is when a PC is a useless tool, not only for a given situation, but because of how the GM runs things, most or all of the time. At the very least the GM should be aware that a player has generated a character that is going to be mostly useless, he can point it out early, if he's not willing to adjust things to put in more things that will make the character functional. There's nothing intrinsically wrong with that, but its not the way some groups roll; in some the game is all about the PCs, and the setting is built around them. If that's going to be the case (and its very much how some people prefer) then it behooves the GM to be aware what he's crafting the game [I]for[/I]. [/QUOTE]
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