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Worst role-playing experience?
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<blockquote data-quote="The Green Adam" data-source="post: 4187699" data-attributes="member: 50821"><p><strong>The Game That Shall Not Be Named!</strong></p><p></p><p>There was this one campaign...I was merely an observer and not a participant but what I witnessed left scars that I am still working to heal. Many of the players have running in-jokes to this day where they shudder at the campaign's mention and say that the 'self-help meetings' have really done wonders.</p><p></p><p>It was a Power Rangers-like superhero campaign, special in that some players were heroes, others villians and the most common opponents were npc giant monsters. The GM heavily favored the villians causing no end of frustration for the heroic PCs. Also, it made the overall campaign seem odd as the genre would normally have the heroes more successful. </p><p></p><p>Eventually, the complaints built up and the intention was to fix the issue. In a hugely epic adventure where the PC Hero base was invaded by the enemy, I watched the GM shoot down two or three weird by good ideas by the players, railroad them into one section of the base and generally force into play the idea that only by accessing one area could the day be saved. When it finally happened, an entity was released that had time control powers and reset the entire campaign back to an earlier point in the story. While it did sort of fix the problem, it made anything cool you've done over the passed 3 months non-existant.</p><p></p><p>The looks on the plays faces, good guys and bad guys alike, the tension in the room...my heart sank. I almost gave up the hobby to become a sports fan or a stamp collector or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4187699, member: 50821"] [b]The Game That Shall Not Be Named![/b] There was this one campaign...I was merely an observer and not a participant but what I witnessed left scars that I am still working to heal. Many of the players have running in-jokes to this day where they shudder at the campaign's mention and say that the 'self-help meetings' have really done wonders. It was a Power Rangers-like superhero campaign, special in that some players were heroes, others villians and the most common opponents were npc giant monsters. The GM heavily favored the villians causing no end of frustration for the heroic PCs. Also, it made the overall campaign seem odd as the genre would normally have the heroes more successful. Eventually, the complaints built up and the intention was to fix the issue. In a hugely epic adventure where the PC Hero base was invaded by the enemy, I watched the GM shoot down two or three weird by good ideas by the players, railroad them into one section of the base and generally force into play the idea that only by accessing one area could the day be saved. When it finally happened, an entity was released that had time control powers and reset the entire campaign back to an earlier point in the story. While it did sort of fix the problem, it made anything cool you've done over the passed 3 months non-existant. The looks on the plays faces, good guys and bad guys alike, the tension in the room...my heart sank. I almost gave up the hobby to become a sports fan or a stamp collector or something. ;) AD [/QUOTE]
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