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Worst role-playing experience?
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<blockquote data-quote="Chimera" data-source="post: 4189633" data-attributes="member: 2002"><p>Bad experiences? More than my fair share, so those of you who don't have any? Slackers! I'm taking yours for you! Thank me!</p><p></p><p>1> Game groups where otherwise previously intelligent people suddenly become "this game has to be run on the easiest possible setting and we don't do more than hack things down - no thinking, no possible challenge allowed" players. I've had my last two games than I've run suddenly veer into this territory.</p><p></p><p>Me (GM) blatantly says "You need to do X".</p><p>Players say "No, that's not important. We need to do (insert wild hair here).</p><p>Me (GM, remember?) says "Um, NO. You need to do X in order to compete this adventure".</p><p>Players say "No, I don't think so. <em>That can't be right</em>. We need to do (improbable act)."</p><p>Me (?!?!??!?!?!!) Thinks/outright says "How can 'GM says' = Can't Be Right?"</p><p></p><p>2> The game where I was clearly invited, but when I showed up, the GM just kept repeating "I didn't think you'd come". Next he showed me his closet full of every rule book ever printed and his 5 linear feet of printed off PDFs and warned me that he was a stickler for the rules and would hold me to X, Y and Z. Because I'm playing a Wizard, he tells me that I'd better account for every single spell component and how many of them I have, and that they'd better be available in this (cold region) area or... (tells me story of player he screwed by never allowing him to cast a spell again because the component wouldn't be locally available for gathering.) When I took <em>Eschew Materials</em> he initially tried to rule it out because it wasn't in the PHB (*IT IS*), despite him earlier pointing out how many rule books he owned and used. Got mad because I took it.</p><p>Then we have encounters well above our level, where enemy spells seem to last indefinitely, not the duration given in the books. Our four first level PCs end up fighting a Goblin Shaman with a +2 Cold weapon. WHAT??? Oh, and that was AFTER the one armed Owlbear skeleton. We're all killed except the Rogue with the Diehard feat, who is at -9. He and the goblin stand toe-to-toe for something like 10 rounds without either managing to be killed (the GM having gone from open rolling to rolling behind a screen) when suddenly, two other goblins run in, kill the first goblin, take his weapon and run out the door.</p><p></p><p>The GM accuses me of having read the adventure because I figure out something amazingly easy. Gets a mite too hostile about it for my tastes.</p><p></p><p>Then the kicker, the idiot tells me by e-mail that I'm no longer welcome because....</p><p></p><p>"<em>You're a rules lawyer and we like to play fast and loose with the rules.</em>"</p><p></p><p>(See Chimera laughing and waving good-riddance! "Goodbye Liar! Goodbye Hypocrite!")</p><p></p><p></p><p>3> Late 80's, Game Store. Large game with too many players, won't allow more. Kid sitting by himself who wants to play. Gets me and other guy, he runs a game. His world has One City, One Road, One Dungeon. The World of (Rectums). Seriously, every single person we meet, even the guards and barmaids, are obnoxiously rude and try to intimidate us out of our money. EVERYONE. One encounter in the dungeon, doesn't go real well, but we get a very small (too small) amount of money. We go back to town. Rinse and Repeat general jacka'ery. Other player decides he has better things to do and wanders off. I try the intellectual approach and try to talk to the kid about this bad game, asking how I'm supposed to be "having fun". He just smiles and cackles. I decide that *I* have better things to do and quit, which leads to much whining about "WHY???" But it's too late and I'm not up for more shenanigans. I explained why and you laughed. This tells me that you're beyond hope.</p><p></p><p>Next week, I return. I get a spot at the larger game. Kid still sitting by himself, trying to sucker others into playing. Only this time, when it looked like he got someone, I stood up and advised them to the contrary. Kid was really upset that I was ruining his fun.</p><p></p><p>He wasn't there the next week.</p></blockquote><p></p>
[QUOTE="Chimera, post: 4189633, member: 2002"] Bad experiences? More than my fair share, so those of you who don't have any? Slackers! I'm taking yours for you! Thank me! 1> Game groups where otherwise previously intelligent people suddenly become "this game has to be run on the easiest possible setting and we don't do more than hack things down - no thinking, no possible challenge allowed" players. I've had my last two games than I've run suddenly veer into this territory. Me (GM) blatantly says "You need to do X". Players say "No, that's not important. We need to do (insert wild hair here). Me (GM, remember?) says "Um, NO. You need to do X in order to compete this adventure". Players say "No, I don't think so. [I]That can't be right[/I]. We need to do (improbable act)." Me (?!?!??!?!?!!) Thinks/outright says "How can 'GM says' = Can't Be Right?" 2> The game where I was clearly invited, but when I showed up, the GM just kept repeating "I didn't think you'd come". Next he showed me his closet full of every rule book ever printed and his 5 linear feet of printed off PDFs and warned me that he was a stickler for the rules and would hold me to X, Y and Z. Because I'm playing a Wizard, he tells me that I'd better account for every single spell component and how many of them I have, and that they'd better be available in this (cold region) area or... (tells me story of player he screwed by never allowing him to cast a spell again because the component wouldn't be locally available for gathering.) When I took [i]Eschew Materials[/i] he initially tried to rule it out because it wasn't in the PHB (*IT IS*), despite him earlier pointing out how many rule books he owned and used. Got mad because I took it. Then we have encounters well above our level, where enemy spells seem to last indefinitely, not the duration given in the books. Our four first level PCs end up fighting a Goblin Shaman with a +2 Cold weapon. WHAT??? Oh, and that was AFTER the one armed Owlbear skeleton. We're all killed except the Rogue with the Diehard feat, who is at -9. He and the goblin stand toe-to-toe for something like 10 rounds without either managing to be killed (the GM having gone from open rolling to rolling behind a screen) when suddenly, two other goblins run in, kill the first goblin, take his weapon and run out the door. The GM accuses me of having read the adventure because I figure out something amazingly easy. Gets a mite too hostile about it for my tastes. Then the kicker, the idiot tells me by e-mail that I'm no longer welcome because.... "[i]You're a rules lawyer and we like to play fast and loose with the rules.[/i]" (See Chimera laughing and waving good-riddance! "Goodbye Liar! Goodbye Hypocrite!") 3> Late 80's, Game Store. Large game with too many players, won't allow more. Kid sitting by himself who wants to play. Gets me and other guy, he runs a game. His world has One City, One Road, One Dungeon. The World of (Rectums). Seriously, every single person we meet, even the guards and barmaids, are obnoxiously rude and try to intimidate us out of our money. EVERYONE. One encounter in the dungeon, doesn't go real well, but we get a very small (too small) amount of money. We go back to town. Rinse and Repeat general jacka'ery. Other player decides he has better things to do and wanders off. I try the intellectual approach and try to talk to the kid about this bad game, asking how I'm supposed to be "having fun". He just smiles and cackles. I decide that *I* have better things to do and quit, which leads to much whining about "WHY???" But it's too late and I'm not up for more shenanigans. I explained why and you laughed. This tells me that you're beyond hope. Next week, I return. I get a spot at the larger game. Kid still sitting by himself, trying to sucker others into playing. Only this time, when it looked like he got someone, I stood up and advised them to the contrary. Kid was really upset that I was ruining his fun. He wasn't there the next week. [/QUOTE]
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