Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worst RPG Ever?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 117827" data-attributes="member: 871"><p>[/rant]</p><p></p><p>As for my vote: it depends. I dare not challenge the depths that are F.A.T.A.L., based solely on the few horrors spoken on here, though I have not, & from what I can gather, will not read it. However, as for games that I have read/played, I don't have problems with their concepts, but definitely their execution:</p><p></p><p>*Amber Diceless: I played this thing once. IMHO, it is not for 95% to 99% of the gaming masses out there, whether fans of Amber or not. It is something which, IMHO, works great onyl in theory---the level of unbias required on the part of the GM (since I can't recall the official term) just really isn't out there. It takes a good, strong group who have no doubts about their GM or his judgment.</p><p></p><p>*GURPS: Once again, great concept, yet lacking in execution. IMHO, it is not pick up & play friendly. It has a lot of resources which are spread out amongst various books. Characters for the game don't seem to be easily portable from one campaign to the next---quite a few disadvantages seem to be hardwired to the setting, or can be mere elements of roleplay rather than reasons to gain a few extra points.</p><p></p><p>*Palladium: It doesn't matter which Palladium setting---it all stinks, especially since they now use the Rifts system. Combat is abyssmally long; any sense of balance is thrown to the wind, penalizing players who want to work with a concept they enjoy instead of taking the most benefit-laden combo they can. It seems to have started as the creator's answer to everything that D&D didn't offer, & festered into the system it is today.</p><p></p><p>*Marvel (dice) RPG: Utterly failed to capture the four-color feeling that the SAGA version provides. Luck of the dice worked against the setting instead of helping it.</p><p></p><p>*TORG, then Masterbook System: Love the concepts, but (thanks to 3rd Ed.) have sheid away from the "roll a die & see what the result equals on a chart" style of resolution. Absolutely hate the damage resolution system, as well as the magic system. I think it tries too hard to cover all the bases.</p><p></p><p>*d6 System: Just get tired of the ton of d6. Can get to ridiculous lengths against powerful opponents.</p><p></p><p>*Battlelords of the 23rd Century: Good god, how I hated combat in that game. The degree of chart rolls for character creation were ridiculous.</p><p></p><p>There are quite a few more games I'd vote, but I'm having trouble recalling details in my old age at this time. Always enjoyed D&D, even more so with each edition that's been released, though I still have a soft spot for "Basic"---3E reminds me of it sometimes. Marvel SAGA's proved very easy to use, & IMHO, works great for the superhero genre over dice-based systems (especially Marvel dice-based & Heroes Unlimited).</p><p></p><p>Then again, one person's treasure is another person's trash. Certain games are great for me because they meet many (if not all) the requirements I ask of it. Other games aren't because they don't meet those demands, or just fail all together.</p><p></p><p>Well, that's my 2 cents.</p><p></p><p>[/endrant]</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 117827, member: 871"] [/rant] As for my vote: it depends. I dare not challenge the depths that are F.A.T.A.L., based solely on the few horrors spoken on here, though I have not, & from what I can gather, will not read it. However, as for games that I have read/played, I don't have problems with their concepts, but definitely their execution: *Amber Diceless: I played this thing once. IMHO, it is not for 95% to 99% of the gaming masses out there, whether fans of Amber or not. It is something which, IMHO, works great onyl in theory---the level of unbias required on the part of the GM (since I can't recall the official term) just really isn't out there. It takes a good, strong group who have no doubts about their GM or his judgment. *GURPS: Once again, great concept, yet lacking in execution. IMHO, it is not pick up & play friendly. It has a lot of resources which are spread out amongst various books. Characters for the game don't seem to be easily portable from one campaign to the next---quite a few disadvantages seem to be hardwired to the setting, or can be mere elements of roleplay rather than reasons to gain a few extra points. *Palladium: It doesn't matter which Palladium setting---it all stinks, especially since they now use the Rifts system. Combat is abyssmally long; any sense of balance is thrown to the wind, penalizing players who want to work with a concept they enjoy instead of taking the most benefit-laden combo they can. It seems to have started as the creator's answer to everything that D&D didn't offer, & festered into the system it is today. *Marvel (dice) RPG: Utterly failed to capture the four-color feeling that the SAGA version provides. Luck of the dice worked against the setting instead of helping it. *TORG, then Masterbook System: Love the concepts, but (thanks to 3rd Ed.) have sheid away from the "roll a die & see what the result equals on a chart" style of resolution. Absolutely hate the damage resolution system, as well as the magic system. I think it tries too hard to cover all the bases. *d6 System: Just get tired of the ton of d6. Can get to ridiculous lengths against powerful opponents. *Battlelords of the 23rd Century: Good god, how I hated combat in that game. The degree of chart rolls for character creation were ridiculous. There are quite a few more games I'd vote, but I'm having trouble recalling details in my old age at this time. Always enjoyed D&D, even more so with each edition that's been released, though I still have a soft spot for "Basic"---3E reminds me of it sometimes. Marvel SAGA's proved very easy to use, & IMHO, works great for the superhero genre over dice-based systems (especially Marvel dice-based & Heroes Unlimited). Then again, one person's treasure is another person's trash. Certain games are great for me because they meet many (if not all) the requirements I ask of it. Other games aren't because they don't meet those demands, or just fail all together. Well, that's my 2 cents. [/endrant] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worst RPG Ever?
Top