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<blockquote data-quote="Ulrick" data-source="post: 118149" data-attributes="member: 775"><p>While I've seen and even purchased bad RPGs in my time, I'll only list the top ten worst. 10=least worse 1= worst RPG ever.</p><p></p><p>Pretend I'm David Letterman.</p><p></p><p>10. Star Wars by West End Games. The only reason why I played this game was because the GM was very good. I just got tired of rolling all those dice.</p><p></p><p>9. Vampire, 2ed--the non-revised version. Maybe it was because I was 14 or 15 when I bought it, but the rules just confused me and those who tried to play it. I was the storyteller, I had everyone create a character, I had a plot formed. But the mechanics just didn't seem "right."</p><p></p><p>8. Mage--2ed before revised edition. Great concept. Just couldn't fathom the rules. </p><p></p><p>Note: I really like both revisions to 8 & 9. The rules are more understandable. Both games I rate A+.</p><p></p><p>7. Dragonlance: Sage rules. Playing a card RPG just didn't feel right.</p><p></p><p>6. Wraith: The Oblivion. Good concept. Bad rules. After trying to read the most depressing rulebook ever, I had no will to try to encourage other people to play it.</p><p></p><p>5. Armeggedon: The End Times are here: Again, good concept. Bad rules. After reading through the book I realized I could accomplish the same results with another system.</p><p></p><p>4. Warhammer Quest. Hack. Slash. Hack. Slash. Wizard kills everything with spells--gets all the gold. The game really isn't feasible to play after the characters begin gaining levels and using the random table. Just too many special abilities to keep track of. But I do like the world it is set in.</p><p></p><p>3. Dragonstrike! I'm not certain if this qualifies as an RPG. But the game itself was as cheesy as the video that came with it.</p><p></p><p>2. FUDGE. I tried to create my own RPG. I really tried.</p><p></p><p>1. GURPS. (In David Spade voice) I have an idea. Let's create an RPG where we'll have a stack of rulebooks to aid in the creation of a character. This of course would take at least 3 hours to do so with a lot of min/maxing involved. Then will have combat rounds be 1 second long so that play will take a long time.</p><p>BLECH! (In the Comic-book-owner voice from the Simpsons) Worst RPG EVER.</p><p></p><p>Ulrick</p></blockquote><p></p>
[QUOTE="Ulrick, post: 118149, member: 775"] While I've seen and even purchased bad RPGs in my time, I'll only list the top ten worst. 10=least worse 1= worst RPG ever. Pretend I'm David Letterman. 10. Star Wars by West End Games. The only reason why I played this game was because the GM was very good. I just got tired of rolling all those dice. 9. Vampire, 2ed--the non-revised version. Maybe it was because I was 14 or 15 when I bought it, but the rules just confused me and those who tried to play it. I was the storyteller, I had everyone create a character, I had a plot formed. But the mechanics just didn't seem "right." 8. Mage--2ed before revised edition. Great concept. Just couldn't fathom the rules. Note: I really like both revisions to 8 & 9. The rules are more understandable. Both games I rate A+. 7. Dragonlance: Sage rules. Playing a card RPG just didn't feel right. 6. Wraith: The Oblivion. Good concept. Bad rules. After trying to read the most depressing rulebook ever, I had no will to try to encourage other people to play it. 5. Armeggedon: The End Times are here: Again, good concept. Bad rules. After reading through the book I realized I could accomplish the same results with another system. 4. Warhammer Quest. Hack. Slash. Hack. Slash. Wizard kills everything with spells--gets all the gold. The game really isn't feasible to play after the characters begin gaining levels and using the random table. Just too many special abilities to keep track of. But I do like the world it is set in. 3. Dragonstrike! I'm not certain if this qualifies as an RPG. But the game itself was as cheesy as the video that came with it. 2. FUDGE. I tried to create my own RPG. I really tried. 1. GURPS. (In David Spade voice) I have an idea. Let's create an RPG where we'll have a stack of rulebooks to aid in the creation of a character. This of course would take at least 3 hours to do so with a lot of min/maxing involved. Then will have combat rounds be 1 second long so that play will take a long time. BLECH! (In the Comic-book-owner voice from the Simpsons) Worst RPG EVER. Ulrick [/QUOTE]
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