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Worst RPG Ever?
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<blockquote data-quote="Zelda Themelin" data-source="post: 118551" data-attributes="member: 167"><p>Mmh, badly made games, there are many of those out there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Boring/Abominable free net-rpg:s - Too many of them out there to even remember most of them. I've read/used many good ones too.</p><p></p><p>Friend's homebrew - Oh, dear, why I need 25 different stats? And it got worse from there.</p><p></p><p>TORG -Clumsy system, and I mostly recall this game, because it used cards, and when I bought it, through some printing error, my cards didn't have anything written on them. Still, I had fun playing it for a while.</p><p></p><p>Many horrible systems/games I've only played have actually been fun, because of good Gm and other players.</p><p></p><p></p><p></p><p></p><p>Rant...</p><p></p><p>Yep, I've seen a lot of bad games, abominations even, but raraly it happens, that my old-time favourite turns into complite piece of junk.</p><p></p><p>Maybe Hero Wars wasn't as bad, it there hadn't been all those promises, years they tried to make 'perfect system' (and some of those disregarded tries are actually pretty good), and then they choose this crappy half-blooded 'story-telling system', which is actually quite opposite to story-telling, but lacking lot of examples and lists which typically polulater rpg:s. Speak of confusing and lacking system. 'Cool' sounding names for skills/spells/divane gifts/monster abilities/whatsoever without any explanitons what they actually are. Crappy editing, A5-size for books, lack of index, but here comes the 'best part'.</p><p></p><p>Material is mostly just slightly disguised version reprinted old stuff, with certain 'feeling' added like when Michael Moorcock wrote few extra Elric books in his later days (let's say athmosphere had changed somewhat).</p><p></p><p>Also, IMO all fantasy-flovor, that was Glorantha, has been replaced with Fantasy-Earth thems, and certain earth-culture/mythos rip-off art/symbols just puts me off.</p><p></p><p>Glorantha used to be great world with sense of adventure, and wonder. But it's makers have years ago forgotten what adventure and heroes are about.</p><p></p><p>After reading great amount of 'sad' fan-products which so hard to avoided bringing bad (aka. IMO good) elements popular in D&D to game. This was not game-system issues, but idea that pc:s are some nobodies in the world, where 'real heroes' and rulers get to be "system npc:s". Every adventure I've ever seen in years Glorantha was only actively written in fanzines and stuff seems to dearly hold idea, that Greg Stafford's creations are real movers and shakers (however, this moving and shaking has been pretty static and Hero Wars-system didn't change that), and pc:s are expected to remain as just´some 'random' adventurers.</p><p></p><p>I could go on about this, but I let it rest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And yes, when I still play in Glorantha, I use RQ system, and only good old material.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 118551, member: 167"] Mmh, badly made games, there are many of those out there. ;) Boring/Abominable free net-rpg:s - Too many of them out there to even remember most of them. I've read/used many good ones too. Friend's homebrew - Oh, dear, why I need 25 different stats? And it got worse from there. TORG -Clumsy system, and I mostly recall this game, because it used cards, and when I bought it, through some printing error, my cards didn't have anything written on them. Still, I had fun playing it for a while. Many horrible systems/games I've only played have actually been fun, because of good Gm and other players. Rant... Yep, I've seen a lot of bad games, abominations even, but raraly it happens, that my old-time favourite turns into complite piece of junk. Maybe Hero Wars wasn't as bad, it there hadn't been all those promises, years they tried to make 'perfect system' (and some of those disregarded tries are actually pretty good), and then they choose this crappy half-blooded 'story-telling system', which is actually quite opposite to story-telling, but lacking lot of examples and lists which typically polulater rpg:s. Speak of confusing and lacking system. 'Cool' sounding names for skills/spells/divane gifts/monster abilities/whatsoever without any explanitons what they actually are. Crappy editing, A5-size for books, lack of index, but here comes the 'best part'. Material is mostly just slightly disguised version reprinted old stuff, with certain 'feeling' added like when Michael Moorcock wrote few extra Elric books in his later days (let's say athmosphere had changed somewhat). Also, IMO all fantasy-flovor, that was Glorantha, has been replaced with Fantasy-Earth thems, and certain earth-culture/mythos rip-off art/symbols just puts me off. Glorantha used to be great world with sense of adventure, and wonder. But it's makers have years ago forgotten what adventure and heroes are about. After reading great amount of 'sad' fan-products which so hard to avoided bringing bad (aka. IMO good) elements popular in D&D to game. This was not game-system issues, but idea that pc:s are some nobodies in the world, where 'real heroes' and rulers get to be "system npc:s". Every adventure I've ever seen in years Glorantha was only actively written in fanzines and stuff seems to dearly hold idea, that Greg Stafford's creations are real movers and shakers (however, this moving and shaking has been pretty static and Hero Wars-system didn't change that), and pc:s are expected to remain as just´some 'random' adventurers. I could go on about this, but I let it rest. :D And yes, when I still play in Glorantha, I use RQ system, and only good old material. [/QUOTE]
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